AtuinTheGreat wrote:We don't really *know* why the squish is needed
I think we do. We have the squish for 2 reasons.
Reason 1 (the easy one): It's to prevent players from getting too far from the group. If we look at the best player in the game, they rarely lose. Without squish, this guy would be off into the sunset, never to be caught again. The same at the other end. Squish keeps players in touch.
Reason 2 (the more wordy one): We play with hard walls between leagues. This means once you hit that wall, you cannot go any further that season. What this means is that the leagues become (or would become) somewhat egg-cup shaped; everybody congregated in the higher or lower divisions. So, between seasons we are all squished. We're all pushed towards division 3, making leagues slightly more diamond shape (more players towards the middle). What this means, is that the division sizes can be maintained. Over the season, the divisions are well distributed (more towards the middle at the start, more towards the top/bot at the end.
These are the reasons why we have squish.
Personally, I'd prefer a straight ladder without divs/leagues, then there's little need for squish and no big changes in divisions which affects the balance.
Rius_975518199 wrote:I lost 49 in K2 which is fairly average for me.
Really? That would have certainly been average before the squish was fixed. I'm not sure you were being squished that much 3 or 4 seasons ago. Less than 20 has been my average (in K2) since they realised K1 was depleting.
I don't think K2 can sustain itself with 49 points of squish, per season.