"Edward;c-1594687" wrote:
"GhostTruckin;c-1594642" wrote:
I had a response typed out, . . . Silly me going to edit it for a typo, . .
Essentially ,
"Edward;c-1594635" wrote:
"Huatimus;c-1594615" wrote:
"Edward;c-1594564" wrote:
"Nauros;c-1594198" wrote:
If I get it right, slicing should have no effect for those who only buy gold mods from the store. But it might be good time to level up your stockpiled speed mods, according to those who bothered with the math, the chance of increasing speed will be lower for non-gold mods.
Wrong, looks like you don’t understand slicing which requires us to farm salvage pieces to upgrade a random status of a mod, gold mod too, there is drop rate and ther is chance of increasing a certain status, now two factors affecting any mod.
All my decent mods with speed are lv15 and in use.
You can’t slice Gold mods.
Isn’t slicing is the only way to increase some random status? So you mean gold mods already have all four status maxed?
e.g. https://i.imgur.com/IAYU9Wd.png
I can buy this gold mod now and level it to 12 because at lv 6, 9 and 12, the speed might increase; however, after the slicing is introduced, no one should buy this mod because it can’t be sliced further as a gold mod and the speed is fixed at 3, it would be a waste of credits.
You’re a little wrong,
Slicing is to upgrade a grey thru purple mod into a gold mod. Gold mods will get their four random stat bumps at 3/6/9/12, and the other one can be upgraded to gold status. So purple one slice, one random stat bump, blue two for two, green three for three , grey four for four.
It’s more complicated than I thought, the actual update could be worse.
Usually I just buy speed primary or secondary mods with credits and ship building materials from mods store, level them up to 9 or 12, then I can decide on its value.
Now I have to level them and farm slicing materials to increase a status.
I dont know how to help people understand this but to put it simply, a lvl1 gold mod starts with 4 secondary stats. So when the mod gets to lvl 3,6,9,12 it will upgrade a random secondary stat each. I believe you cannot slice it further as this can make mods even more imbalanced.
A lvl 1 purple mod on the other hand, will have 3 secondary stats, each of these may be randomly upgraded at lvl 3,6,9. At level 12, u reveal a 4th secondary stat. Now with slicing, u can slice this mod once to upgrade one of the 4 secondaries, and this will be random.
Likewise for lvl1 blue mods, starts with 2 secondaries, yada yada, maximum of 2 slices. For green, 1 secondary, 3 slices. Grey, 0 secondaries, 4 slices.
Imo the best strat will be to get blue mods that managed to upgrade speed twice (should happen once for every 4 blue mods u try this on) and then slice. Depending on the cost to slice (im assuming it will not be easy) this probably still means that ur grey mods are pretty worthless still as it will likely be too costly to slice it thrice.