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7 years ago
"Eddiemundie;c-1594705" wrote:"Edward;c-1594687" wrote:"GhostTruckin;c-1594642" wrote:
I had a response typed out, . . . Silly me going to edit it for a typo, . .
Essentially ,"Edward;c-1594635" wrote:"Huatimus;c-1594615" wrote:"Edward;c-1594564" wrote:"Nauros;c-1594198" wrote:
If I get it right, slicing should have no effect for those who only buy gold mods from the store. But it might be good time to level up your stockpiled speed mods, according to those who bothered with the math, the chance of increasing speed will be lower for non-gold mods.
Wrong, looks like you don’t understand slicing which requires us to farm salvage pieces to upgrade a random status of a mod, gold mod too, there is drop rate and ther is chance of increasing a certain status, now two factors affecting any mod.
All my decent mods with speed are lv15 and in use.
You can’t slice Gold mods.
Isn’t slicing is the only way to increase some random status? So you mean gold mods already have all four status maxed?
e.g. https://i.imgur.com/IAYU9Wd.png
I can buy this gold mod now and level it to 12 because at lv 6, 9 and 12, the speed might increase; however, after the slicing is introduced, no one should buy this mod because it can’t be sliced further as a gold mod and the speed is fixed at 3, it would be a waste of credits.
You’re a little wrong,
Slicing is to upgrade a grey thru purple mod into a gold mod. Gold mods will get their four random stat bumps at 3/6/9/12, and the other one can be upgraded to gold status. So purple one slice, one random stat bump, blue two for two, green three for three , grey four for four.
It’s more complicated than I thought, the actual update could be worse.
Usually I just buy speed primary or secondary mods with credits and ship building materials from mods store, level them up to 9 or 12, then I can decide on its value.
Now I have to level them and farm slicing materials to increase a status.
I dont know how to help people understand this but to put it simply, a lvl1 gold mod starts with 4 secondary stats. So when the mod gets to lvl 3,6,9,12 it will upgrade a random secondary stat each. I believe you cannot slice it further as this can make mods even more imbalanced.
A lvl 1 purple mod on the other hand, will have 3 secondary stats, each of these may be randomly upgraded at lvl 3,6,9. At level 12, u reveal a 4th secondary stat. Now with slicing, u can slice this mod once to upgrade one of the 4 secondaries, and this will be random.
Likewise for lvl1 blue mods, starts with 2 secondaries, yada yada, maximum of 2 slices. For green, 1 secondary, 3 slices. Grey, 0 secondaries, 4 slices.
Imo the best strat will be to get blue mods that managed to upgrade speed twice (should happen once for every 4 blue mods u try this on) and then slice. Depending on the cost to slice (im assuming it will not be easy) this probably still means that ur grey mods are pretty worthless still as it will likely be too costly to slice it thrice.
You left out one other change that will drastically reduce the value of lower tier mods like greens and blues. Those lower tier mods will no longer upgrade stats first before showing new ones. This means that instead of a green mod with starting secondary speed getting a guaranteed improvement to that speed at level 3 for 13k credits, it will now have to be upgraded to level 12 for a 25 percent chance to upgrade speed at a cost of 168k credits. They are hoping that you will also spend that 168k on every green you find, because you might reveal speed as a secondary on any green. But again, they have drastically reduced odds for improvement, meaning you are going to have to spend more than 10 times as many credits for a small chance to get a speed upgrade instead of a guaranteed upgrade. But you now have the chance to spend 16 times as many credits far more often. And people think this is a good deal because they don’t understand odds. Blues are a similar deal. You currently have a 75 percent chance for one improvement to secondary speed and a 25 percent chance for two improvements if you spend 36k credits to upgrade to level 6. With the new system, you will have to spend 168k for a 43.75 percent chance at one speed improvement and a 6.25 percent chance at two speed improvements.
So, yes, you will have more chances to get a mod to hit secondary speed. However, it will cost exponentially more, like at least 10 times more to get lucky on a lower tier mod, PLUS the new materials to slice them for additional low odds of further improvement.
Lower tier mods are about to become worthless unless you have infinite credits. Even a stash of 100 million or more will quickly disintegrate paying 168k to see the stats on every mod before deciding whether to slice it.
The exception will be any lower tier mods you already have or farm and upgrade BEFORE the change. You can get your higher odds for less credits now and then have an additional chance to improve them through slicing. Once the change goes through, green and blue mods will not be worth the investment give the odds you are chasing.
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