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7 years ago
"Edward;c-1595604" wrote:"SoonerJBD;c-1595532" wrote:"Edward;c-1595361" wrote:"Empiric1;c-1595354" wrote:"Ravens1113;c-1595311" wrote:
So their solution to something that wasn’t really all that complicated in the first place was to make it 10x more complicated...ummm....ooooook?
Haha, I was about to say this. I love CG, we are going to make mods simpler to use by adding another RNG mechanic that most players won't have a clue how to use efficiently- *introduce slicing*.
So am I getting this straight, best thing now is to buy/farm green/blue mods, upgrade once or twice if blue and then use the slicing mat to hopefully get an extra 5/6 speed ?
Best thing is to buy mods with speed and upgrade to lv 9~12 now, we may need Cantina energy to farm the materials used for slicing, there is drop rate to consider too.
False. You should NEVER upgrade a blue or green to 9 or 12 by default.
Hi, I didn’t do it wrong, speed might increase at 6, 9 and 12, not sure why you mentioned 3. Also, I have seen speed secondary increased at lv 12 once, not sure why you left it out, cannot remember it’s colour, remember it’s not gold, didn’t know that before at all, plus I need to see all four status and get them ready to use, so 9 to see if and how much speed increases, I don’t just want see if it increases, need to see how much, 12 to see all four status plus final speed.
Speed is most important to me, other status matter too.
Last but not least, I want to avoid farming materials for slicing or do slicing to my existing mods, so 12 it has to be.
You clearly don’t understand how mods upgrade currently let alone their explanation of how the system is going to change. This stuff is available in lots of places. I’m done with remedial mods 101.
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