Forum Discussion

medetec's avatar
9 years ago

Stat Transparency

Is it possible for us to get a bit more clarity on all the game numbers in the future? As far as official sources go, there's next to no information about the entire character stat sheet. Some of it can be found on external sites, but that's really not ideal either.

Primary Attribute - adds Physical Damage. Not made very clear but going through different characters will show different stats adding physical damage on the stats screen.
Health and Protection - OK easy enough
Speed - Could be clearer. Determines the rate at which a character gets to take a turn is "accurate" but doesn't necessarily convey it is both determining who goes first and how rapidly a character acts.
Physical and Special Damage - These are awful. The actual number has almost no bearing on the damage a character does because every attack has a hidden multiplier. Very misleading.
Physical and Special Critical rating - ... the numbers, they mean nothing. And the two types seem to operate on a different scale. Maybe? Who can tell.
Armor and Resistance - Reduces damage taken from damage type. Does not say by how much.
Penetration - Nothing wrong here, flat reduction. Yay!
Dodge and Deflection - completely inaccurate. Every character lists 0, every character is not 0.
Potency and Tenacity - Well, at least these are percentages, but still pretty awkward to evaluate.
Health Steal - Stat missing entirely.

Help us devs, you're our only hope.