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Thank you for this great summary, which I absolutely agree with. And the worst thing is that you haven't even addressed the long list of open issues and bugs that are obviously not being fixed (anymore)?
Then you look at the problem with the immense amount of time required for the current raid due to the massive RNG factors. It can be done very quickly and easily - but sometimes only after hours of time invest and dozens of restarts.
There is still no good mod management in the game. In order to equip the right mods for the raid, some TB missions and for some guilds for PvP and to go back to the standard after the event, you still have to use 3rd party tools.
The matchmaking and the out-dated TW-gamemode is still not addressed, let alone changes considered.
All of this just leaves a bad taste in your mouth and when you try to promote a few sim buttons as a great invention and QoL update, which should have been included in the game years ago, and then you get a big season pass for it, you just know that it's all about squeezing the last $ out of the player base with minimal development effort.
There are several more things I wanted to put in the post but it was already approaching painfully long. But you're right - it's not a comprehensive list of issues that need to be addressed - just the most acute issues that I currently see. Thanks for weighing in.
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