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- hevorius3 years agoSeasoned Rookie
"CG_Tusken_Meathead;c-2375154" wrote:
Im gonna take over this thread for a moment and ask a question:
What is your favorite GC and what things about that GC do you like specifically? Be as detailed as possible.
I agree with a lot of what was said above. I do really enjoy a GC where there are some interesting mechanics interplaying between the offense and defence. It is definitely annoying, when the player modifier only helps you if it also means you miss a feat (there was a recent one where your Sith got bonuses only when one died, but a feat that wanted you to win without losing a character - I get the point, but it’s still annoying).
The real issue I have with the Inquisitor GCs is the additional feat of landing Purge, which only Inquisitors can do. Two feats that both require Inquisitors is real feels bad. There are other debuffs that have been required in GCs that are only applied by a limited number of toons, but generally available across different factions that you might still be able to apply them without the specified faction for the GC.
Being able to “cheat” the system, if you will, allows for theory crafting to “solve” the GC, which is fun. Gating, or pigeon-holing, multiple feats behind a single faction means there is significantly reduced theory crafting (who should be the leader? That’s about it) and this less fun in breaking down the GC. - harvestmouse13 years agoNew Rookie
"Ultra;c-2375159" wrote:
"madhader;d-257885" wrote:
We get it. You want us to whale on inquisitors. However, you didn’t even do this many GCs with mandos. Just stop.
How often are Inquisitor GCs happening?
Its not on monthly calendar but for Mando it was every second GC:
Well those were the initial GCs right. So, since then we've been lulled into a period of variety.
IIRC Beskar Mando was also a feat in all of those, not just the mando specific ones.
The other point is; like Hutt Cartel, we already had enough Mandalorians to muddle through. E.g. get tier 6 done. With Inqs, you really have to stop your farming and do a whole team (with difficult gear) to get a team that isn't that great half decent. "Vantage67;c-2375164" wrote:
A variety of different factions is fundamental. Keeping the majority to one faction isn’t an incentive to gear them but just to get the highest crate and ignore. Take the current one with inquisitors for example. I just ran an underdog battle to get as high as possible without having to gear the red blades.
Limiting the variety of squads needed makes the game mode into a drag and takes the fun out of it. Getting to use a range of teams and not the same faction every other one makes the challenge somewhat interesting with different mechanics. One of my favourites was old republic vs Sepratists and canderous was taking hundreds of turns which was just great fun.
Personally the best ones are with squads many people have (for lower level and new players) and fighting against interesting mechanics (not steadfast retribution please remove that).
Agreed. Steadfast Retribution can burn in a fire.- harvestmouse13 years agoNew Rookie
"CG_Tusken_Meathead;c-2375154" wrote:
Im gonna take over this thread for a moment and ask a question:
What is your favorite GC and what things about that GC do you like specifically? Be as detailed as possible.
I don't enjoy GC, I find it frustrating. I find not having a counter almost phone throwingly frustrating.
That said.........I love content. So I'm usually ready and eager to go for each new GC.
I think GCs are quite time consuming. So............if you're willing to put in the time, I don't think they should be frustratingly hard. And some of the GCs are really hard.
What I would like to see is 4 feats that require 4 different teams and are challenging, but not RNG dependent challenging.
Usually I'll have a go at the feats. If they're tough, I'll wait until Bit Dynasty does a video and take it from there.
Sometimes the guides suggest 'If so and so starts of with an aoe pull out and start again' With these GCs, I feel are badly designed.
TLDR
GCs that require me to use 3 or 4 different squads, but each feat isn't RNG dependent. - Scruminator3 years agoSeasoned Newcomer@CG_Tusken_Meathead
My favorite GC’s are the one that provide a challenge to my roster, not my wallet. Like the most recent fleet one was fine, since it required people to think outside of the box.
I get it that new factions need to be promoted. I’m fine with that, after all it’s how money is generated. There is a point though that it just becomes annoying. When the Mandolorian faction was added, there were GCs that required them but it was nowhere near the scale the Inquisitor GCs are being pushed.
There is a line that needs to be drawn in profit versus player satisfaction. Player satisfaction has got to be at an all time low when CG continues to promote Inquisitors and Datacrons when it’s clear the community dislikes both. In addition, CG has been very bad at admitting when they’ve done something to upset the player community as they clearly have done within the last few months. Either they’re ignorant to that fact or they don’t know what to say I don’t know. All the recent dev posts about Datacron Q/A’s have been extremely tone deaf, so much so I doubt anyone working for CG would even read what I’m writing.
Datacrons were a mistake. Promoting Inquisitors for months only to result in a lackluster faction was a mistake. Own up to your mistakes or they won’t be forgiven or forgotten. Only the best companies admit when they’ve done something wrong. "CG_Tusken_Meathead;c-2375154" wrote:
Im gonna take over this thread for a moment and ask a question:
What is your favorite GC and what things about that GC do you like specifically? Be as detailed as possible.
I like the ones that make me think outside the box so I can achieve a feat. For example wild team compositions with characters you normally wouldn't put together. I like it because normally you are very "limited" in your choices whom you put together when it comes to good squads. The feats often open up different possibilities and you have to think more and try out a few different setups.
I also would like to state a request: Often, when there are factions that also have ships we now have the later tiers only for fleet, for example GR. I really would like to be able to use my squads aswell and not always be limited to fleets. Maybe if those factions come up you can make one for fleet, next time for squads, then fleet again etc. And I don't say this because I don't have the fleet, I have a Nego fleet, I just really would like to be able to use my squad again from time to time.
Edit for typo- harvestmouse13 years agoNew Rookie
"CG_Tusken_Meathead;c-2375187" wrote:
"Salatious_Scrum;c-2375185" wrote:
@CG_Tusken_Meathead
My favorite GC’s are the one that provide a challenge to my roster, not my wallet. Like the most recent fleet one was fine, since it required people to think outside of the box.
I get it that new factions need to be promoted. I’m fine with that, after all it’s how money is generated. There is a point though that it just becomes annoying. When the Mandolorian faction was added, there were GCs that required them but it was nowhere near the scale the Inquisitor GCs are being pushed.
So, what is your favorite GC?
I think it's difficult to remember 'actual' GCs. Often, I think 'Is this identical to one we have had before?'
Once they're done, (for me) they're erased from memory. I make Conquest notes now, as I very often forget things from Conquest 1 - 2 (in a cycle) by 3 I usually have it down. - I think the point of the Inquisitoriousisness is lost on everyone.
It’s not about convincing YOU to whale on something you haven’t whaled on, or to convince you to promote a faction that….in my opinion isn’t cost effective.
It’s strictly a reward to those that ALREADY DID whale on it.
If you want to spend money and resources on a subpar faction that is new? You’ll get a little something for it.
The rest of us are not being punished, it’s just the whales getting a little something extra.
Don’t feel like you’re missing out: all those “rewards” don’t add up to the money, gear, zetas, omi’s, etc that were spent on those toons.
I’m slow rolling Inquisitors. I’m 6* on all of them because I farm them all almost every day.
Best case that team will come in handy for all the GMY teams I never see :pensive: "CG_Tusken_Meathead;c-2375187" wrote:
"Salatious_Scrum;c-2375185" wrote:
@CG_Tusken_Meathead
My favorite GC’s are the one that provide a challenge to my roster, not my wallet. Like the most recent fleet one was fine, since it required people to think outside of the box.
I get it that new factions need to be promoted. I’m fine with that, after all it’s how money is generated. There is a point though that it just becomes annoying. When the Mandolorian faction was added, there were GCs that required them but it was nowhere near the scale the Inquisitor GCs are being pushed.
So, what is your favorite GC?
Shouldn't we keep this thread on-topic? Make a separate thread if you want to talk about favorite GCs.
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