9 years ago
Suggestion PVP Mechanism
Opening the following topic for thoughts on current PVP ranking system. I believe many of us are not quite happy with the current ladder system and this is rather meaningless sniping top position.
Some of my thoughts are;
- Make use of total squad power to provide certain perks to balance the PVP So that you dont get squad power 8k killing squad power 16k as if it was nothing for example 10k to 15k squad power Get 5% dmg And def boost etc. 15k - 20k Get another x %
- Improve AI! Otherwise add x% advantage to all defending players to balanCe the game play.
- points ladder system based on , if you defeat higher rank player you gain significant points and opponents lose significant points. If you hit lower player and win you get minimal points. Total points to determine winner could be based on total plus win lose ratio.
- otherwise make Heroes in PVP similar to galaxy war where they die or dmg permanently for a day.. both in def Or atk
- synchronise PvP given the example of Jurrasic World app games and you will need large players base.
Some of my thoughts are;
- Make use of total squad power to provide certain perks to balance the PVP So that you dont get squad power 8k killing squad power 16k as if it was nothing for example 10k to 15k squad power Get 5% dmg And def boost etc. 15k - 20k Get another x %
- Improve AI! Otherwise add x% advantage to all defending players to balanCe the game play.
- points ladder system based on , if you defeat higher rank player you gain significant points and opponents lose significant points. If you hit lower player and win you get minimal points. Total points to determine winner could be based on total plus win lose ratio.
- otherwise make Heroes in PVP similar to galaxy war where they die or dmg permanently for a day.. both in def Or atk
- synchronise PvP given the example of Jurrasic World app games and you will need large players base.