9 years ago
Suggestion to fix the Secondary Speed Mod Fiasco without changing the mods
As we all know, there are many secondary speed mods that have amounts that would only be intended if you have no clue or desire to balance the game. It would take a lot of work to rebalance those mods and I suggest that it isn't even necessary. The best way to fix the secondary speed mods is to fix the AI of tanks to not taunt first. Simple fix. Currently there are teams that can't be beat on defense that consist of double tanks with ridiculous speed mods (with TM manipulation) and 2-3 AOE toons droping 10-16K AOEs on each enemy. This results in many dead before they can even move (This goes against the design philosophy and therefore must be changed immediately). This has created a situation in my shard that nobody even tries to attack number one anymore because the sped up double tank TM manipulation is an instant "I WIN". My solution is simple and elegant without making major changes. Make Poe and STH shoot on their first turn if they move before the enemy team. Simple and elegent. If this could be changed by Thursday, that would be great.. Thanks:)