Forum Discussion
9 years ago
"Tiggus;614232" wrote:
Let me take another, more striking, similar example. Let's say there's a secondary that adds 1m health. Very, very powerful and very very rare. That would basically mean this: whoever gets that mod never gets to lose a battle ever.
This is what we call a logical fallacy. You view speed as a definitive decider of a match, but honestly it is nowhere close to the equivalent power of 1 million hit points. It's this exact kind of hyperbole that serves.to show you are viewing this issue with bias rather than pragmatisim.
Example: Rey has 230 speed. Rey attacks Aayla who has 170 speed, but health mods and potency mods. Aayla takes a hit, but counters Rey. This either removes foresight leaving Rey open to attack, or it hits Rey and possibly stuns her. This gives even more opportunity to remove Rey from the fight. Rey may move faster, but Aayla has more resistance and a bigger health pool. Their mods will Balance out.
Does speed provide an advantage? Yes. Is it substantial? In the right circumstances, yes. Right now your spenders are doing just that: spending because they want that advantage. Eventually the market balances itself, and the speed differentials will be miniscule.
People need to be patient, and people need to stop thinking that just because they don't have access to something "right now" that it needs to be nerfed or "fixed" to make it fair.
The fair portion is that the ability to purchase this advantage is open to anyone who wants to spend. There is also fairness in the fact that there is a chance to gain this advantage for free. Do not expect the chance for gaining this advantage for free to be equal to that if spending.
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