Forum Discussion
scuba75
9 years agoRising Traveler
"RAYRAY;631722" wrote:"scuba;631711" wrote:"RAYRAY;631009" wrote:
1. Secondary mod speeds capped at 5 and no other changes to mods would make the top speed secondary available to everyone, I don't want them to make it hard to get 5 speed secondaries.
So what your saying is nerf the mods that others have paid for, or gotten lucky with, but not the ones you have with a +5 speed secondary and make them available to everyone. Got it.
Nope, you aren't understanding me. My first thought was to change how the AI works on defense. Nobody likes that idea. What I am saying is the speed stat has the potential of throwing off balance because it is so much more powerful than any other possible secondary stat on mods. If it has to remain, it should be brought down to a level where it isn't so reliant on RNG. I would prefer they remove it completely as a secondary stat or make it percentage based capped at 2% per mod. Remember when Poe and the speed stat was changed because games were decided by whose Poe went first? Well this isn't much different. Only now it takes thousands of dollars and a lot of luck to get the speed mods necessary to compete. It's going to have to be addressed.
Here is the problem. People have paid money for these. I won't use the forbidden "r" word but it will be a **** storm again if they just removed the stat, or made them all the same.
IMO the most that would happen if they "nerf" them is proportional reduction across the board 20 become 5, 5 become 1. The 5 secondary will still be as hard to find as the 20 are now so the same players still have the same speed advantage. Same thing if they went % based.
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