Forum Discussion
9 years ago
"Barrok;633201" wrote:"Darth_Jay77;633179" wrote:"Barrok;633130" wrote:"scuba;633115" wrote:"Darth_Jay77;633098" wrote:"scuba;632623" wrote:"DjangoQuik;632450" wrote:"HershBathens;632369" wrote:
Another option is to boost all other stats except speed. Make health protection and tenacity boosts worthwhile.
Health and protection mods are fine, as is potency. Don't touch them because then we'll have toons way outside of their original designs like we did with mods v1.0.
Offense and tenacity mods could do with a bit of a boost imo, mostly tenacity.
Only speed secondaries need nerfing.
Which will lead to "Tenacity is OP my EP stun is getting resisted all the time."
That is possible. I think if they did a buff across the board to all set bonuses and reduced secondaries then it would make us choose what we want to do. Right now, we don't actually have to choose. If I want speed, I can get Crit % mods with tons of speed on them if I'm so lucky. If I want health & protection, I don't need health mods I can get speed mods with 4-digit prot and health on them. Such a change would say, what's more important to me, being very fast (Speed mods), or having a higher probability of landing my abilities (Potency mods). To me that's what Mods feel like they should've been. I played WoW for a few years and if I wanted to increase my Warrior's strength, I didn't buy Stamina gems for my armor; I had to buy Strength gems.
I do agree set bounses should have been more important that they are. I also think it should have been that raising one stat should have reduced another, Speed goes up than offense goes down. Raise Crit Damage, Crit chance goes down, etc...
While I agree set bonuses should be more important, I can't get behind reducing one stat if another stat goes up. Why would you do that and coding that would suck. Also adjusting your team would be a real pain.
Also, people do give up stuff by going full speed. It's just that going first is so important in this game that it isn't so obvious.
We need a Han Solo style character that auto taunts before a match starts and can suck in all aoe damage to him :)
You're not really giving up that much if you really look at the stats. I can ditch my speed mods, go full tenacity and be right about the same speed as I was with the speed mods and close enough in health if I drop health mods for speed mods. It's just a matter of which character do I want to be slightly faster.
With the current state of Mods you can basically have that with ST Han. There's a guy on my server with a 210 speed ST Han and a couple others at 200+. Rey goes, ST Han goes, Palpatine stuns 4 of 5 or 5 of 5, all go before anybody except maybe Rey goes. It's the type of thing you can do with good secondary stats.
It all depends on how many mods you have and what their specific stats are. In my case, to get a 216 speed Han I had to sacrifice the 23.5% protection in one of the spots for offense. Most people will be in this same situation. I value the speed it gives me and my team over having the perfect (or close to perfect) stats but slower team.
Sure you'll give up a little but it's not going to break you either. It just shows how speed is the strongest overall stat. Most people, including myself, would be willing to give up other stats to have somebody very fast. Having a great Crit% or Crit Damage is awesome, but if your characters stay debuffed or stunned half the match then what does it matter? Speed can overcome quite a bit in the current meta.
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