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2 things. 1. Any chances of bringing back the collapsible headers. And 2. What is your math on the percentage completed? If you don't want to say, that is cool.
Just trying to figure out the 1% differences between these 2 farms.
Leviathan needs a ship (4* and level 85) and 7 relic levels. Profundity needs 1 shard level, 11 gear levels, and 29 relic levels.
Love the new updates. Thanks
- donproject4 months agoNew Rookie
Thanks for the kind words!
1. Actually, I was just working on that today and you can now collapse individual farms and/or the custom section, preset section, and the "all your stuff" section. Might bring back the different category headers, but I'm running out of summer, it's surprisingly complex, and I am very slow.
2. The math for the percents is kind of difficult because each character gears up at different rates as well, but here's what I thought was an okay solution (open to a different idea, but haven't had any suggestions yet):
Each ship/character is weighted equally.
Each category of requirement is also weighted equally.
So for a character that requires relics: level, stars, gear, and relic are all 25% each. If the max is gear, then level, stars, and gear are all 33.3%, etc. The ships in these examples will be 50/50 for level and stars.
So, Revan there should be 25% + 25% + 25% + 8/9 x 25% = 97.2% done.
The other three characters are 75% + 5/7 x 25% for about 92.9% done.
11/16ths + 97.2% of 1/16th + 92.9% of 3/16ths gets the total of about 92%.
Just for fun: Profundity gets 9/14ths + (25% + 6/7 x 25% + 10/13 x 25% +0) x 1/14 + (50% + 11/13 x 25% + 0) x 1/14 + (75% + 5/7 x 25%) x 1/14 + (50% + 9/13 x 25% +0) x 1/14 + (50% + 11/13 x 25% +0) x 1/14 = 90.6% or about 91%.
I could probably just weight relics more than gear more than stars more than level. Maybe a ratio of 1:2:3:4? It'd be pretty arbitrary, but maybe better? What do folks think? - donproject3 months agoNew Rookie
Hm, I thought I replied to this a couple days ago with a very detailed explanation, but it is gone now. Here's the short version:
- Collapsing is back, baby! Don't have the category headers back in yet, as that's a bit tougher, but might be able to pull it off sometime in the next couple weeks before my summer ends?
- Short version of the math is that...
- each character/ship is weighted equally.
- each of the level/stars/gear/relic is also weighted equally (25% each for characters who require relics, 33% for those who require gear, 50% for stars)
I have been thinking about weighting the level/stars/gear/relic differently, but not sure about the right ratio. Maybe 1:2:3:4? No one has complained about the math too much yet, but I'm open to suggestions!
- pumbaa19723 months agoNew Novice
You did. It only popped in today. Probably gremlins in the system.
This is sorta something I use for percentage completed.
I use the formula of changing the gear/relic levels into 1 - 22 (G1-R9). The column to the far right (see below) is what they are required to unlock event added up at bottom. The conditional formula column is what is left to make the unlock requirement. What is left totaled at the bottom. Than I use the formula of (163-40)/163 for completed. Or you can drop the 1st 163 for the percent left. Only thing is it doesn't factor in the shards farm. The ships have 2 requirement levels at least for the Capital Ships. Most need them at 4 stars to open the event, but they need to be at 7 stars to actually unlock the Capital Ship (tier 4).
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