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Hm, I thought I replied to this a couple days ago with a very detailed explanation, but it is gone now. Here's the short version:
- Collapsing is back, baby! Don't have the category headers back in yet, as that's a bit tougher, but might be able to pull it off sometime in the next couple weeks before my summer ends?
- Short version of the math is that...
- each character/ship is weighted equally.
- each of the level/stars/gear/relic is also weighted equally (25% each for characters who require relics, 33% for those who require gear, 50% for stars)
I have been thinking about weighting the level/stars/gear/relic differently, but not sure about the right ratio. Maybe 1:2:3:4? No one has complained about the math too much yet, but I'm open to suggestions!
You did. It only popped in today. Probably gremlins in the system.
This is sorta something I use for percentage completed.
I use the formula of changing the gear/relic levels into 1 - 22 (G1-R9). The column to the far right (see below) is what they are required to unlock event added up at bottom. The conditional formula column is what is left to make the unlock requirement. What is left totaled at the bottom. Than I use the formula of (163-40)/163 for completed. Or you can drop the 1st 163 for the percent left. Only thing is it doesn't factor in the shards farm. The ships have 2 requirement levels at least for the Capital Ships. Most need them at 4 stars to open the event, but they need to be at 7 stars to actually unlock the Capital Ship (tier 4).
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