Forum Discussion
scuba75
8 years agoLegend
Question 1 (Most important)
Why does it take so long to get any information or traction on bugs for old characters? The new "non-free" characters seem to have bugs fixed right away however if a bug shows up on an older character it just seems to get ignored and linger. As a player I just want my characters to work as advertised be it they are 1 day old or 2 years old.
Some examples of ignored bug reports, at least ignored as far as players can tell
https://answers.ea.com/t5/Bug-Reports/Rebel-Officer-Leia-AoE-attack/m-p/6669184#M9863
https://answers.ea.com/t5/Bug-Reports/NS-acolyte-bug-with-offense-up-not-stacking-with-unique-offense/m-p/6473290
Or if acknowledged no further follow up, no fix nothing
https://answers.ea.com/t5/Bug-Reports/Acolyte-doesn-t-call-in-an-assist-sometimes/m-p/6410628#M4507
Question 2.
Why do we not have mod management with set savings or even simply a remove all button?
This new sith raid was designed with some new things in mind. Well P1 would be great place to use tenacity mod sets that you will use no where else in the game. So instead of clicking couple of buttons I would have to go thru and remove 6 mods and then search for each one to add one at a time to the next charater. This us tedious boring and I would just rather say oh well send a team in an auto it.
Question 3.
As you (CG) has proven with the sith raid how over powering potency is vs tenacity (in order to make debuffs useless in the sith raid you had to sky rocket the bosses tenacity) are you looking at changing the boost tenacity mods give? Or revamping the potency vs tenacity system all together?
Question 4.
Why did you (CG) decide to make almost ever debuff essentially useless in the sith raid? Basically if a debuff is not un-resistable it is useless in the sith raid. Brute force is not fun nor challenging and many if the fun things about teams and synergies is gone because of this.
I will leave it with these simple questions for now.
Why does it take so long to get any information or traction on bugs for old characters? The new "non-free" characters seem to have bugs fixed right away however if a bug shows up on an older character it just seems to get ignored and linger. As a player I just want my characters to work as advertised be it they are 1 day old or 2 years old.
Some examples of ignored bug reports, at least ignored as far as players can tell
https://answers.ea.com/t5/Bug-Reports/Rebel-Officer-Leia-AoE-attack/m-p/6669184#M9863
https://answers.ea.com/t5/Bug-Reports/NS-acolyte-bug-with-offense-up-not-stacking-with-unique-offense/m-p/6473290
Or if acknowledged no further follow up, no fix nothing
https://answers.ea.com/t5/Bug-Reports/Acolyte-doesn-t-call-in-an-assist-sometimes/m-p/6410628#M4507
Question 2.
Why do we not have mod management with set savings or even simply a remove all button?
This new sith raid was designed with some new things in mind. Well P1 would be great place to use tenacity mod sets that you will use no where else in the game. So instead of clicking couple of buttons I would have to go thru and remove 6 mods and then search for each one to add one at a time to the next charater. This us tedious boring and I would just rather say oh well send a team in an auto it.
Question 3.
As you (CG) has proven with the sith raid how over powering potency is vs tenacity (in order to make debuffs useless in the sith raid you had to sky rocket the bosses tenacity) are you looking at changing the boost tenacity mods give? Or revamping the potency vs tenacity system all together?
Question 4.
Why did you (CG) decide to make almost ever debuff essentially useless in the sith raid? Basically if a debuff is not un-resistable it is useless in the sith raid. Brute force is not fun nor challenging and many if the fun things about teams and synergies is gone because of this.
I will leave it with these simple questions for now.
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