Forum Discussion
7 years ago
I feel the prioritization of fixes has given players the feeling that changes which could lead to sales happen very quickly, while changes that only impact the UX linger.
For an example of a quick change, I would use the recent RJT expose change.
For lingering issues, I would say the raid ticket counter and Teebo, both of which became into view soon after raids came into existence, but stayed as open issues for months on end.
Is there anything you can add that would help the players feel like concerns that don’t generate revenue are put on the back burner? Thanks!
For an example of a quick change, I would use the recent RJT expose change.
For lingering issues, I would say the raid ticket counter and Teebo, both of which became into view soon after raids came into existence, but stayed as open issues for months on end.
Is there anything you can add that would help the players feel like concerns that don’t generate revenue are put on the back burner? Thanks!
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