Forum Discussion
7 years ago
Pretty sure that no one else has asked this yet but are there any plans to reduce the time investment needed per player per day?
A dedicated player will spend approximately per day:
1 hour climbing/refreshing Squad Arena targets
1 hour climbing/refreshing Fleet Arena targets
0.5 hour on Miscellaneous log in for bonus energy, store check, farming nodes, completing dailies.
0.5 hour HAAT/Rancor (Assuming they are run every 2 to 3 days)
1 hour TB/TW (Might need less if not juggling mods for optimal performance)
2 hour for Sith Raid (We are all still learning the raid but even after we do, there’s mod shuffling and repeated attempts to try to log an optimal run and 2 hour is a very kind estimate)
That’s about 6 hours a day, almost like a job and no where near the time investment that a Mobile game should require. All this is just in game and does not include any out of game Theorycrafting, Forum/Reddit reading, YouTube watching and Discord coordination. Simming GW was a good QOL update but that only saved 10-15 mins a day.
As mentioned in the first line, will there be any plans to reduce the time commitment required per player per day going forward?
Edit: If the answer is Yes there are plans, I hope that some elaboration will accompany it. I’ve seen that in another answer, there are plans to fix Arena target refreshing which should help a little to reduce the time commitment required. Thank you in advance and Happy St Patrick’s Day!
A dedicated player will spend approximately per day:
1 hour climbing/refreshing Squad Arena targets
1 hour climbing/refreshing Fleet Arena targets
0.5 hour on Miscellaneous log in for bonus energy, store check, farming nodes, completing dailies.
0.5 hour HAAT/Rancor (Assuming they are run every 2 to 3 days)
1 hour TB/TW (Might need less if not juggling mods for optimal performance)
2 hour for Sith Raid (We are all still learning the raid but even after we do, there’s mod shuffling and repeated attempts to try to log an optimal run and 2 hour is a very kind estimate)
That’s about 6 hours a day, almost like a job and no where near the time investment that a Mobile game should require. All this is just in game and does not include any out of game Theorycrafting, Forum/Reddit reading, YouTube watching and Discord coordination. Simming GW was a good QOL update but that only saved 10-15 mins a day.
As mentioned in the first line, will there be any plans to reduce the time commitment required per player per day going forward?
Edit: If the answer is Yes there are plans, I hope that some elaboration will accompany it. I’ve seen that in another answer, there are plans to fix Arena target refreshing which should help a little to reduce the time commitment required. Thank you in advance and Happy St Patrick’s Day!
Featured Places
SWGOH General Discussion
Discuss and share your feedback on Star Wars: Galaxy of Heroes with fellow players.Latest Activity: 8 months agoCommunity Highlights
- CG_Meathead8 months ago
Capital Games Team