8 years ago
SWGoH Ultimate Wishlist! / QOL suggestions [MERGE]
Copied this AMAZING Wishlist from voidminer on Reddit. Couldn't find a single thing he listed that I wouldn't LOVE to be implemented.
@CG_JohnSalera @CG_Carrie @CG_Kozispoon @CG_RyDiggs @EA_Jesse this list solves SO many current problems with SWGoH, while still maintaining the balance of the game. Seriously, this is GOOD stuff!!!
Balance and Gameplay Changes
1) Ship challenges:
Increase the amount of all attempts from 2 to 3.
All Challenges: equalize the chance to get any amount of rewards.
Show the min-max limits of each possible payout (i.e. 3-7).
2) Challenges:
TAC Challenge modification: addition of Mk3 Holo Projector Salvage starting from Tier 3 (max gains: T3-3, T4-4, T5-5).
Bounty Hunter Challenge: increase the rewards by adding a variable payout (i.e. 150k-200k).
All Challenges: equalize the chance to get any level of rewards.
Show the min-max limits of each possible payout (i.e. 3-7).
3) Omega Battles change to Zeta Battles:
Tier 1 gives 500k Credits.
Tier 2 gives 5 mk3, 7 mk2 and 10 mk3 ability materials.
Tier 3 gives 1-3 Omega ability materials.
Tier 4 added – with a guaranteed 1 Zeta ability material.
4) Tank Takedown (AAT) Raid: challenge gear removed from all rewards pools (Mk8 Biotech Implant Salvage, Mk5 Athakam Medpac Salvage, Mk9 Fabritech Data Pad Salvage, Mk8 Neuro-Saav Electrobinoculars Salvage).
5) Daily Login Rewards:
Increase the payouts of Ally Points, Training Droids and Credits.
Move the gear piece reward to the last day and make it worthwhile (Mk3 Carbanti)
6) Guild Donations: reward players who donate with a little amount of Guild Tokens – like 1 for every white piece, 3 for every green piece, 5 for every blue piece and 10 for every purple piece.
7) Raid Tickets: allow for 1 person to generate more than 600 tickets, even raising the cap to 650-700 would be enough.
8) Galactic War: recalibrate some of the toons GP (like increase CLS) and match-making algorithm to provide a more fair experience, especially againts opponents with Zeta-level abilities.
9) Crystals: bring back a Monthly Subscription option, which provides more value in Crystals on the condition of loyalty (daily login needed to collect the rewards)
10) Squad & Fleet Arena: allow for easier browsing for opponents from the whole range possible.
11) Squad Arena: increase all the Credit rewards slightly.
12) Shipments: lower the Crystal cost of Mk4 Stun Gun, just to show there are no bad intentions there.
QoL Changes
1) Gear Inventory screen: making possible to make a gear piece or a PvE battle “favorite”.
2) Character Inventory: possibility to manage squads at all times.
3) Mod management:
Name-able mod sets;
Remove all mods button;
Equip all mods from button;
Switch all mods between and toon.
4) Inbox: allow sending in-game messages, at least in-guild by guild officers.
5) Achievements: modify or remove the “Days of Spring” achievement, as it is now unobtainable.
6) Chat:
Make guild officers messages distinguishable;
Include @ mentions that ping the recipient, with a red number indicator by the chat icon to show, that “you’ve got mentioned times”.
7) Bronzium Data Cards: allow opening in batches, like in 5 at once.
8) Guild Management Screen: allow sorting members by GP and Arena positions.
9) Raids: allow guild officers to set automatic raid start times (provided there are enough tickets).
10) Territory Battles:
Allow the preview of who completed each Combat Mission.
Allow guild officers to set automatic locks of territories when they reach a set amount of stars (in full range of 0-3), which can be timed of indefinite.
Cosmetic Changes
1) Clone Trooper helmets!
Bugs
Fix the raid ticket counter.
@CG_JohnSalera @CG_Carrie @CG_Kozispoon @CG_RyDiggs @EA_Jesse this list solves SO many current problems with SWGoH, while still maintaining the balance of the game. Seriously, this is GOOD stuff!!!
Balance and Gameplay Changes
1) Ship challenges:
Increase the amount of all attempts from 2 to 3.
All Challenges: equalize the chance to get any amount of rewards.
Show the min-max limits of each possible payout (i.e. 3-7).
2) Challenges:
TAC Challenge modification: addition of Mk3 Holo Projector Salvage starting from Tier 3 (max gains: T3-3, T4-4, T5-5).
Bounty Hunter Challenge: increase the rewards by adding a variable payout (i.e. 150k-200k).
All Challenges: equalize the chance to get any level of rewards.
Show the min-max limits of each possible payout (i.e. 3-7).
3) Omega Battles change to Zeta Battles:
Tier 1 gives 500k Credits.
Tier 2 gives 5 mk3, 7 mk2 and 10 mk3 ability materials.
Tier 3 gives 1-3 Omega ability materials.
Tier 4 added – with a guaranteed 1 Zeta ability material.
4) Tank Takedown (AAT) Raid: challenge gear removed from all rewards pools (Mk8 Biotech Implant Salvage, Mk5 Athakam Medpac Salvage, Mk9 Fabritech Data Pad Salvage, Mk8 Neuro-Saav Electrobinoculars Salvage).
5) Daily Login Rewards:
Increase the payouts of Ally Points, Training Droids and Credits.
Move the gear piece reward to the last day and make it worthwhile (Mk3 Carbanti)
6) Guild Donations: reward players who donate with a little amount of Guild Tokens – like 1 for every white piece, 3 for every green piece, 5 for every blue piece and 10 for every purple piece.
7) Raid Tickets: allow for 1 person to generate more than 600 tickets, even raising the cap to 650-700 would be enough.
8) Galactic War: recalibrate some of the toons GP (like increase CLS) and match-making algorithm to provide a more fair experience, especially againts opponents with Zeta-level abilities.
9) Crystals: bring back a Monthly Subscription option, which provides more value in Crystals on the condition of loyalty (daily login needed to collect the rewards)
10) Squad & Fleet Arena: allow for easier browsing for opponents from the whole range possible.
11) Squad Arena: increase all the Credit rewards slightly.
12) Shipments: lower the Crystal cost of Mk4 Stun Gun, just to show there are no bad intentions there.
QoL Changes
1) Gear Inventory screen: making possible to make a gear piece or a PvE battle “favorite”.
2) Character Inventory: possibility to manage squads at all times.
3) Mod management:
Name-able mod sets;
Remove all mods button;
Equip all mods from button;
Switch all mods between
4) Inbox: allow sending in-game messages, at least in-guild by guild officers.
5) Achievements: modify or remove the “Days of Spring” achievement, as it is now unobtainable.
6) Chat:
Make guild officers messages distinguishable;
Include @ mentions that ping the recipient, with a red number indicator by the chat icon to show, that “you’ve got mentioned
7) Bronzium Data Cards: allow opening in batches, like in 5 at once.
8) Guild Management Screen: allow sorting members by GP and Arena positions.
9) Raids: allow guild officers to set automatic raid start times (provided there are enough tickets).
10) Territory Battles:
Allow the preview of who completed each Combat Mission.
Allow guild officers to set automatic locks of territories when they reach a set amount of stars (in full range of 0-3), which can be timed of indefinite.
Cosmetic Changes
1) Clone Trooper helmets!
Bugs
Fix the raid ticket counter.