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- It's all about teamwork and having everyone active. There r 4 phases. 100% x 4 = 400%.
400% divided by 50 players = 8%.
Each player, using however many teams they can field, needs to do 8% damage total (average) stretched over all 4 phases or all in 1 phase. 5% is simple to get w/ 1 team so...if each player has 2 decent, modded teams...u should clear the raid np.
If your guild doesn't have players who each have at least 2x lvl 80 7* teams after all this time, they really have no business thinking they have a right to reap the benefits of the newest raid at the highest level.
Plz stop whining and start thinking.
FYI, my Rancor team Teebo (L), EE, ES, QGJ, 5's did 5% on phase 1 Heroic AAT. "Olddumper;725185" wrote:
"DarthMosher1990;725184" wrote:
"gobears21;725174" wrote:
u have as many refreshes as u need... we needed a challenge for the new raid. Give it some time... be patient and relax....
Not on Heroic you don't. My guild beats Heroic on Rancor in like 20 minutes so we decided to try Heroic for this raid and we are stuck on Phase 1. Not sure if we are gonna be able to do it
Phase 1 or the raid?
Phase 1 of the raid......"Poxx;725202" wrote:
5% is simple to get w/ 1 team
That's where most of us don't relate to what you are saying.- The "difficulty" doesn't bother me too much, although the bugs need to be fixed. The hit points of the boss seem absurd though. This is going to take forever.
Level 85 won't make much of a difference. You need new gear levels to do more damage. It's going to be a long process for FTP players. - Ti has the power to roster zerg any raid they are above 99% of most raid guild, with solid strat and deep deep rosters 50 raid memeber can easily beat this raid.
- Wow people really complain too much!!
2 days ago they were "Rancor is too easy! Give us some challenge!" and look at them now lol.
Yea i sucked major leagues in the tank raid but im not complaining. Not complaining either bout never having Kenobi... i just know that in this life i wont always get everything I want and i live with that. - Make it impossible!!!
This game needs a good challenge...
The last even remotely challenging thing was the Yoda challenge pre nerf... and as frustrating as that was it still could have been tougher
Make people cry...
I say bring it on "Smapty;725251" wrote:
Make it impossible!!!
This game needs a good challenge...
The last even remotely challenging thing was the Yoda challenge pre nerf... and as frustrating as that was it still could have been tougher
Make people cry...
I say bring it on
Challenge? Lol. What challenge? Having 50 people buy out their rosters then throw them into a meat grinder? What challenge are you referring to?- You have 1 2/3 FREE T7 practice runs on this raid. Yeah it's a monster, many guilds might not complete a T7 for a while. Practice, test, communicate with your guild members about different strategies. Hell this is exactly what the game needed - a challenge.
- scuba759 years agoRising Traveler
"Ravens1113;725269" wrote:
My gripe isn't with the level of difficulty as it is the broken aspects after all this time wasted holding it out from us. Delayed for so long yet they release a product that still offers broken cool downs, dumb "buffs" for Jedi and jawas and a flawed idea call "Tactical Awareness". Every 10 attacks? How about 20 or make it every set amount of turns.
The difficulty will level out as we get higher leveled and geared but these bugs need to be fixed. No excuse.
P.S how does one guild clear the raid in an hour when the rest are grinding to beat it (as it's supposedly intended to). Hmmmm anyone smell what ol' Buck the Bull left lying around?
GG cool downs are not broken, definitely not desired.
Read Tactical Maneuvering.
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