Forum Discussion

scuba75's avatar
scuba75
Seasoned Rookie
2 years ago

TB Q&A ok, but.....

Would you please make it possible for players to pre-assign their donations to Operations/Platoons so guilds don't have to waste hours upon hours getting everyone to donate, and players can simply begin doing missions right away if they are available? -The Editor

We have had a lot of feedback that Geonosis' 36 hour phases put an incredible burden on guilds to coordinate deployments at different time periods on different days. In response to that feedback Rise of the Empire was built specifically with 24 hour phases. The consistent timing of each day should help create a routine to follow for each phase.

@CG_Tusken_Meathead
Could you actually answer this question?
The question is about prefilling platoons, the answer is about tb phase times.
  • "Ragnarok_COTF;c-2397183" wrote:
    77


    Nice, i messed up a few rounds and got 54. Top guy in our guild got 90.
  • scuba75's avatar
    scuba75
    Seasoned Rookie
    "Disruptor92;c-2397156" wrote:
    "scuba;c-2397068" wrote:
    "Schwartzring;c-2397012" wrote:
    I miss the 36 hour phases already, at least then I had a couple nights off during TB week.
    This week has been nothing but CM after CM once fleet is over.


    Whatever the reverse of git gud is.
    If you go in and just die in 10 secs, cm take no time at all.
    My favorite TB so far.
    Right now less coordination and time sink.
    1. Enter battle
    2. Die
    3. Repeat
    4.deploy
    Done

    Takes about 5-10 mins to do all I need to do in tb's (little bit of a exaggeration but close.)


    How many waves did you get in this TB?


    Not really sure. I can look in the db later
    27* was the ending number.
    Only about 200mil away from star 28
  • "scuba;c-2397318" wrote:
    "Disruptor92;c-2397156" wrote:
    "scuba;c-2397068" wrote:
    "Schwartzring;c-2397012" wrote:
    I miss the 36 hour phases already, at least then I had a couple nights off during TB week.
    This week has been nothing but CM after CM once fleet is over.


    Whatever the reverse of git gud is.
    If you go in and just die in 10 secs, cm take no time at all.
    My favorite TB so far.
    Right now less coordination and time sink.
    1. Enter battle
    2. Die
    3. Repeat
    4.deploy
    Done

    Takes about 5-10 mins to do all I need to do in tb's (little bit of a exaggeration but close.)


    How many waves did you get in this TB?


    Not really sure. I can look in the db later
    27* was the ending number.
    Only about 200mil away from star 28


    You were about 50ish
  • scuba75's avatar
    scuba75
    Seasoned Rookie
    "Ultra;c-2397320" wrote:
    the only issue i had with 24 hour phases was

    > wait for platoons to be done
    > wait for everyone to do CM
    > then deploy

    it was too much time constraints, and i prefer having 24 hour timer to do all your stuff in game in one sitting, TB requires multiple sittings


    They solved some of this for you
    1. Requiring unobtainable units in platoons
    2. Requiring just released to farm units in platoons.
    3. Making it very easy to just get wipe out fast.
    4. Making battles worth so little points.

    Don't have that many platoons to fill now, and since most points come from deployment and platoons is a lot easier to see where to focus deployments.

    Yeah will change some in the future, but cm will still not be as relevant for figuring out deployment.
  • "scuba;c-2397068" wrote:
    "Schwartzring;c-2397012" wrote:
    I miss the 36 hour phases already, at least then I had a couple nights off during TB week.
    This week has been nothing but CM after CM once fleet is over.


    Whatever the reverse of git gud is.
    If you go in and just die in 10 secs, cm take no time at all.
    My favorite TB so far.


    Oh, so trying for max waves is the problem, DOH, I've been doing it all wrong, /facepalm

  • "scuba;c-2397321" wrote:


    They solved some of this for you
    1. Requiring unobtainable units in platoons
    2. Requiring just released to farm units in platoons.
    3. Making it very easy to just get wipe out fast.
    4. Making battles worth so little points.


    I will agree that between platoons & all the CMs calling for teams I don't have that I had a lot LESS CMs to do.
    But even just the LS/DS/Jedi/Fleet ones gave me like 9 per phase.

    I do like the 1-2 Waves now instead of 4 of Geo.
  • NotRealUltra's avatar
    NotRealUltra
    Seasoned Newcomer
    "scuba;c-2397321" wrote:
    "Ultra;c-2397320" wrote:
    the only issue i had with 24 hour phases was

    > wait for platoons to be done
    > wait for everyone to do CM
    > then deploy

    it was too much time constraints, and i prefer having 24 hour timer to do all your stuff in game in one sitting, TB requires multiple sittings


    They solved some of this for you
    1. Requiring unobtainable units in platoons
    2. Requiring just released to farm units in platoons.
    3. Making it very easy to just get wipe out fast.
    4. Making battles worth so little points.

    Don't have that many platoons to fill now, and since most points come from deployment and platoons is a lot easier to see where to focus deployments.

    Yeah will change some in the future, but cm will still not be as relevant for figuring out deployment.


    Yeah i saw CMs aren’t worth much points so after a while the TB will slowly devolve into “fill operations then deploy”
  • scuba75's avatar
    scuba75
    Seasoned Rookie
    "Ultra;c-2397760" wrote:
    "scuba;c-2397321" wrote:
    "Ultra;c-2397320" wrote:
    the only issue i had with 24 hour phases was

    > wait for platoons to be done
    > wait for everyone to do CM
    > then deploy

    it was too much time constraints, and i prefer having 24 hour timer to do all your stuff in game in one sitting, TB requires multiple sittings


    They solved some of this for you
    1. Requiring unobtainable units in platoons
    2. Requiring just released to farm units in platoons.
    3. Making it very easy to just get wipe out fast.
    4. Making battles worth so little points.

    Don't have that many platoons to fill now, and since most points come from deployment and platoons is a lot easier to see where to focus deployments.

    Yeah will change some in the future, but cm will still not be as relevant for figuring out deployment.


    Yeah i saw CMs aren’t worth much points so after a while the TB will slowly devolve into “fill operations then deploy”


    Pretty much where it has started, at least for me, donate everything possible to the platoons we marked to fill, look and see I have teams to really attack, enter the battle and die.