Forum Discussion
- What exactly do you want to be fixed?
"rawman;606879" wrote:
What exactly do you want to be fixed?
Scramble Tactics - Teebs should gain stealth for 3 turns, but at times he drops it after 1 or 2 turns. Makes his TM reduction useless."rawman;606879" wrote:
What exactly do you want to be fixed?
The Bugs not the functionality that works like last attempt- I'd like for him to actually stay stealthed for three turns. That would be nice...
"Phertoros;606885" wrote:
I'd like for him to actually stay stealthed for three turns. That would be nice...
+1"DarthBlartMC;606883" wrote:
"rawman;606879" wrote:
What exactly do you want to be fixed?
Scramble Tactics - Teebs should gain stealth for 3 turns, but at times he drops it after 1 or 2 turns. Makes his TM reduction useless.
Actually he gets 2-3 turns."DarthBlartMC;606883" wrote:
Scramble Tactics - Teebs should gain stealth for 3 turns, but at times he drops it after 1 or 2 turns. Makes his TM reduction useless.
He also gains 100% TM when his ability is maxed. That makes 2 turns left. As far as I noticed he always had stealth for at least 2 turns after activating scramble tactics for me."rawman;606892" wrote:
"DarthBlartMC;606883" wrote:
Scramble Tactics - Teebs should gain stealth for 3 turns, but at times he drops it after 1 or 2 turns. Makes his TM reduction useless.
He also gains 100% TM when his ability is maxed. That makes 2 turns left. As far as I noticed he always had 2 turns after activating scramble tactics for me.
Not if you use him as leader. His leader ability is broken. The ability overwrites his scramble tactic feature"Drake23;606894" wrote:
Not if you use him as leader. His leader ability is broken. Its overwrite his tactic feature
I always use him as leader. Gotta have an eye on that. But as I said. I believe he always had 2 turns stealth at least after using his ability. Except for that short time were that broken fix was active. And of course except he got his buff removed, for instance by Rancor's Roar ability."rawman;606892" wrote:
"DarthBlartMC;606883" wrote:
Scramble Tactics - Teebs should gain stealth for 3 turns, but at times he drops it after 1 or 2 turns. Makes his TM reduction useless.
He also gains 100% TM when his ability is maxed. That makes 2 turns left. As far as I noticed he always had stealth for at least 2 turns after activating scramble tactics for me.
Devs say his leader ability interferes with the 3 turn stealth. If his leader ability kicks in it resets the stealth count to one. It seems to me if they fixed it, Teebs would roll through the Rancor raid.
About SWGOH General Discussion
Discuss and share your feedback on Star Wars: Galaxy of Heroes with fellow players.
77,640 PostsLatest Activity: 3 minutes agoRelated Posts
Recent Discussions
- 3 minutes ago
- 2 hours ago
- 2 hours ago