Forum Discussion
"rawman;606897" wrote:
"Drake23;606894" wrote:
Not if you use him as leader. His leader ability is broken. Its overwrite his tactic feature
I always use him as leader. Gotta have an eye on that, but as I said. I believe he always had 2 turns stealth at least after using his ability. Except for that short time were that broken fix was active.
The fix was to fix his leader ability. But as you mentioned they undo the fix and now he is still broken."DarthBlartMC;606898" wrote:
"rawman;606892" wrote:
"DarthBlartMC;606883" wrote:
Scramble Tactics - Teebs should gain stealth for 3 turns, but at times he drops it after 1 or 2 turns. Makes his TM reduction useless.
He also gains 100% TM when his ability is maxed. That makes 2 turns left. As far as I noticed he always had stealth for at least 2 turns after activating scramble tactics for me.
Devs say his leader ability interferes with the 3 turn stealth. If his leader ability kicks in it resets the stealth count to one. It seems to me if they fixed it, Teebs would roll through the Rancor raid.
Scramble tactic has a cooldown of 6 and you get 3 turns stealth. You won't roll through raid. That the leader ability takes you one turn stealth is bad rng you won't see it so many times in the match."DarthBlartMC;606883" wrote:
"rawman;606879" wrote:
What exactly do you want to be fixed?
Scramble Tactics - Teebs should gain stealth for 3 turns, butat timeshe always drops it after 1 or 2 turns. Makes his TM reduction useless.
Fixed it for you.- MastersRisingSeasoned NewcomerHis leader ability will sometimes remove stealth after one turn. If a character has stealth and stealth is applied by the leader ability, the stealth is simply removed. Now Teebo has a four turn cool down before he can manually apply stealth.
"Drake23;606901" wrote:
Scramble tactic has a cooldown of 6 and you get 3 turns stealth. You won't roll through raid. That the leader ability takes you one turn stealth is bad rng you won't see it so many times in the match.
But the one turn stealth RNG should not reset the stealth counter of the special ability, it's broken.
I can set up my team and account for the time Teebo will loose his stealth, with other toons TM reduction. But when he pops out of stealth after two turns it disrupts everything. And he gets wacked."Palanthian;606904" wrote:
"DarthBlartMC;606883" wrote:
"rawman;606879" wrote:
What exactly do you want to be fixed?
Scramble Tactics - Teebs should gain stealth for 3 turns, butat timeshe always drops it after 1 or 2 turns. Makes his TM reduction useless.
Fixed it for you.
Thank you, this discussion is closed"DarthBlartMC;606907" wrote:
"Drake23;606901" wrote:
Scramble tactic has a cooldown of 6 and you get 3 turns stealth. You won't roll through raid. That the leader ability takes you one turn stealth is bad rng you won't see it so many times in the match.
But the one turn stealth RNG should not reset the stealth counter of the special ability, it's broken.
I can set up my team and account for the time Teebo will loose his stealth, with other toons TM reduction. But when he pops out of stealth after two turns it disrupts everything. And he gets wacked.
If you can attack two times stealthed is the normal not broken behaviour. The first stealthed round is the round you fire the action and gets 100% turnmeter. After that you can immediatly attack again stealthed. And attack stealthed again after got the next turn. So you got three turns stealthed."Drake23;606914" wrote:
"DarthBlartMC;606907" wrote:
"Drake23;606901" wrote:
Scramble tactic has a cooldown of 6 and you get 3 turns stealth. You won't roll through raid. That the leader ability takes you one turn stealth is bad rng you won't see it so many times in the match.
But the one turn stealth RNG should not reset the stealth counter of the special ability, it's broken.
I can set up my team and account for the time Teebo will loose his stealth, with other toons TM reduction. But when he pops out of stealth after two turns it disrupts everything. And he gets wacked.
If you can attack two times stealthed is the normal not broken behaviour. The first stealthed round is the round you fire the action and gets 100% turnmeter. After that you can immediatly attack again stealthed. And attack stealthed again after got the next turn. So you got three turns stealthed.
He will pop out of stealth after two tuns then, going by what you say. He's BROKEN! Devs admitted it. I want what I paid for. I want to blow up stupid Jedi teams in the arena, but he's broken. Dev's don't want to fix for some reason, they have known he's broken for months."DarthBlartMC;606919" wrote:
"Drake23;606914" wrote:
"DarthBlartMC;606907" wrote:
"Drake23;606901" wrote:
Scramble tactic has a cooldown of 6 and you get 3 turns stealth. You won't roll through raid. That the leader ability takes you one turn stealth is bad rng you won't see it so many times in the match.
But the one turn stealth RNG should not reset the stealth counter of the special ability, it's broken.
I can set up my team and account for the time Teebo will loose his stealth, with other toons TM reduction. But when he pops out of stealth after two turns it disrupts everything. And he gets wacked.
If you can attack two times stealthed is the normal not broken behaviour. The first stealthed round is the round you fire the action and gets 100% turnmeter. After that you can immediatly attack again stealthed. And attack stealthed again after got the next turn. So you got three turns stealthed.
He will pop out of stealth after two tuns then, going by what you say. He's BROKEN! Devs admitted it. I want what I paid for. I want to blow up **** Jedi teams in the arena, but he's broken. Dev's don't want to fix for some reason, they have known he's broken for months.
Not two turns, three turns. One using scramble tactics, two first attack, three second attack. So three turns stealthed"masters;606906" wrote:
His leader ability will sometimes remove stealth after one turn. If a character has stealth and stealth is applied by the leader ability, the stealth is simply removed. Now Teebo has a four turn cool down before he can manually apply stealth.
@Drake23 this is what I'm talking about. There should never be a 4 turn cooldown.
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