Forum Discussion
4 years ago
"Shezzofreen;c-2249033" wrote:"Waqui;c-2248868" wrote:"Shezzofreen;c-2248862" wrote:"Wimma;c-2248739" wrote:
Why can't match making first match on player numbers, then on GP?
Surely that would be an improvement, and simple to implement?
That number should be with in the mix, yeah, but i guess only as a small part.
Number of galactic legends (or whatever the newest META characters are) should not be in the mix at all. Matching by both active GP and number of participants is all that's needed.
Who said something about the numbers of GL?
Check the discussion. It's there.
"Shezzofreen;c-2249033" wrote:
He asked for number of total players.
And I agree(d).
"Shezzofreen;c-2249033" wrote:
But, GL also needs to be counted, for sure but not in an easy "He has one SLK, they have one SLK". Because a 7* R0 G8 SLK is no match for a 7* R8 G13 SLK. ;)
And GP, as we all know, doesn't mean anything. 4 Mil GP Progress-Player will always beat a 6 Mill GP Collector.
Number of galactic legends (or whatever the newest META characters are) should not be in the mix at all.
Yes, how you build your roster matters. A guild with strong rosters deserve their advantage over the guild with weaker rosters (matching active GP and players).
"Shezzofreen;c-2249033" wrote:
If you still go the route "Take two numbers and then match em!" you will never fix Matchmaking.
That depends on how you define "fix". I believe we define it in different ways. IMO a system that creates even matches only and eliminates the incentive to build your roster well is flawed.
"Shezzofreen;c-2249033" wrote:
I know that finding a formula is a huge task, but i would rather face a Mirror-Match of my own Guild (as a temporary carbon-copy with Bots or a temporary created team with bots), then having to face a guild that either is just so big we can't win or so small it doesnt is a challenge at all.
/salute
You'd avoid those types of mismatches by matching both active GP and number of participants.
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