Forum Discussion
8 years ago
"CG_Kozispoon;c-1327981" wrote:
Morning and happy Monday folks!
Thank you for all your helpful replies, feedback, and discussion regarding what we have in store for Territory Wars going forward. Noting feedback of time commitments, we wanted to expand on a couple points:
- There is no value in continuing activity after your Guild is at three stars in a territory, thus the contribution lock when maxed.
From a prize standpoint, yes. But as pointed out, some guilds have internal competition.. (mine does not, but I see no reason to limit those that derive enjoyment from it)"CG_Kozispoon;c-1327981" wrote:- Locking a territory at 3 stars provides guilds a clearer picture of effective contributions vs general engagement. It does so by limiting a player’s ability to climb stat leaderboards after a territory is already completed.
See above. TB's are time sinks.. there is no way around that, and as this is a global game with many guilds spread across timezones, this seems counter productive to including everyone. This forced lockout will only (in my opinion) drive people to deploy recklessly at the opening of a phase, increasing their ranks, but also increasing the chance of screwing up.. I see this already in our guild as people are (for some reason) desperate to get 10/10 platoon hits and not checking for rare slots they can fill."CG_Kozispoon;c-1327981" wrote:- We made the call not to let officers lock at one, two stars. We feel the coordination to lock/unlock Territories at specific times drives Guild Officers time commitment up significantly.
"CG_Kozispoon;c-1327981" wrote:
Hopefully you will reconsider this, the 1/2/3* lockouts would be a tremendous help to those of us in lower guilds. We don't really 3* much beyond the first phase and often lose several million points by people mis-deploying. Having the ability to lock a particular territory at a lower * level will allow us to see more clearly how close we are to additional stars by being able to calculate overages better."CG_Kozispoon;c-1327981" wrote:- Dedicating Guild member deployments solely to officers would again drive up time commitment of officers exponentially. Territory battles is intended to reward the efforts of all Guild members and we’ll continue looking for ways to reward and enhance guild wide efforts.
- The Focus and Prohibit tools will also work on Deployment
This I agree with.. individual players should be responsible for their own deployments, but the ability to get across specific guides by officers will be a tremendous help.. hopefully you will consider the comments I made here as I believe they will reduce the amount of time officers have to spend wrangling the cats..
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