Forum Discussion
8 years ago
try this again.. my other post deleted for some reason..
"CG_Kozispoon;c-1327981" wrote:
- There is no value in continuing activity after your Guild is at three stars in a territory, thus the contribution lock when maxed.
From a prize standpoint, yes. However, as pointed out, some guilds derive enjoyment from additional internal competition.. while my guild is not one of these, I see no reason to shut out those who do."CG_Kozispoon;c-1327981" wrote:- Locking a territory at 3 stars provides guilds a clearer picture of effective contributions vs general engagement. It does so by limiting a player’s ability to climb stat leaderboards after a territory is already completed.
Sort of. As above, some have additional internal goals.. But as a global game, and especially as a global guild, locking out these 'completed' territories will only serve to alienate those who are not able to play immediately. I feel as though this will drive players to log on quickly and recklessly deploy in order to get higher ranking on the leaderboards.. this is already a problem in my guild as people will 'shotgun' platoons to get 10/10 instead of searching out rarer slots to fill."CG_Kozispoon;c-1327981" wrote:- We made the call not to let officers lock at one, two stars. We feel the coordination to lock/unlock Territories at specific times drives Guild Officers time commitment up significantly.
Our guild doesn't 3* much beyond Day 1. The ability to lock at 1/2/3* would allow us to see a clearer idea of where we in regards to reaching additional star levels. I actually feel this would have the opposite effect in that it would drive down the time commiment for officers as they can lock the star levels early, and leave the players to complete to that point. revisiting it at a later time and perhaps lifting the lock if its possible to reach a new star level."CG_Kozispoon;c-1327981" wrote:- Dedicating Guild member deployments solely to officers would again drive up time commitment of officers exponentially. Territory battles is intended to reward the efforts of all Guild members and we’ll continue looking for ways to reward and enhance guild wide efforts.
This, I agree with. Deployments should be an individual players job, but the ability of officers to send out guidelines and even regulate limits is important.
Hopefully you will read and take these suggestions and comments to heart, and I feel they will greatly improve the tools you are already providing us.
Thanks
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