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8 years ago
Thank you for the communication. @CG_Kozispoon
I'm hoping the team is still open to our feedback, as your response implies this is a done deal and you're done working on this tool set.
For us there is. We call it "fun."
Soooooo much this. If we could manually lock a territory, we're done. These particular tools don't. Like Snake, we want nothing doing in 6a after we hit 1*. If we could lock it ourselves, that would cut down ALL the communication/message spam/reminders about not doing those missions/errant deployments. People make mistakes. If we could lock, there are no more mistakes, nothing for us to stress about, no more communication needed on the issue at all. You've not lessened our (officers) workload here.
I'm hoping the team is still open to our feedback, as your response implies this is a done deal and you're done working on this tool set.
"CG_Kozispoon;c-1327981" wrote:
Morning and happy Monday folks!
Thank you for all your helpful replies, feedback, and discussion regarding what we have in store for Territory Wars going forward. Noting feedback of time commitments, we wanted to expand on a couple points:
* There is no value in continuing activity after your Guild is at three stars in a territory, thus the contribution lock when maxed.
For us there is. We call it "fun."
"CG_Kozispoon;c-1327981" wrote:Locking a territory at 3 stars provides guilds a clearer picture of effective contributions vs general engagement. It does so by limiting a player’s ability to climb stat leaderboards after a territory is already completed. We made the call not to let officers lock at one, two stars. We feel the coordination to lock/unlock Territories at specific times drives Guild Officers time commitment up significantly.
"Snake2;c-1328106" wrote:
If I could log on at noon and lock and unlock certain things, I wouldn't have to sit around all day and babysit chat with people asking questions about where to go.
I also wouldn't have to watch like a hawk on 6a after we reach 1 star. Being able to lock it completely would mean I could go enjoy my day from that point forward.
Soooooo much this. If we could manually lock a territory, we're done. These particular tools don't. Like Snake, we want nothing doing in 6a after we hit 1*. If we could lock it ourselves, that would cut down ALL the communication/message spam/reminders about not doing those missions/errant deployments. People make mistakes. If we could lock, there are no more mistakes, nothing for us to stress about, no more communication needed on the issue at all. You've not lessened our (officers) workload here.
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