Forum Discussion
8 years ago
My time as a guild officer is spent during TB trying to make sure everyone had run combat for the day and has followed our coordinated deployment instructions.
Our members know not to deploy to a 3* area.
Our internal motivation for self-improvement means we have a guild full of people chasing 114.
I appreciate the new features that will help make my first job (ensuring combat and deployment) so much easier. For these, thank you.
Removing the chase for 114 by locking 3* areas, however, is going to be a big hit to my personal motivation and I’m afraid many members as well.
I understand the stance that this is a guild event, not an individual one. But please know that to the most competitive among us, they’re equally important. The last thing you should be looking to do is remove players’ motivation to play and improve.
I could not disagree more with the assessment on this topic expressed by CG_Kozispoon
Our members know not to deploy to a 3* area.
Our internal motivation for self-improvement means we have a guild full of people chasing 114.
I appreciate the new features that will help make my first job (ensuring combat and deployment) so much easier. For these, thank you.
Removing the chase for 114 by locking 3* areas, however, is going to be a big hit to my personal motivation and I’m afraid many members as well.
I understand the stance that this is a guild event, not an individual one. But please know that to the most competitive among us, they’re equally important. The last thing you should be looking to do is remove players’ motivation to play and improve.
I could not disagree more with the assessment on this topic expressed by CG_Kozispoon
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