Forum Discussion
8 years ago
"CG_Kozispoon;c-1327981" wrote:
Morning and happy Monday folks!
Thank you for all your helpful replies, feedback, and discussion regarding what we have in store for Territory Wars going forward. Noting feedback of time commitments, we wanted to expand on a couple points:.
- There is no value in continuing activity after your Guild is at three stars in a territory, thus the contribution lock when maxed.
- Even though a territory can be locked, Platoon Missions and Special Missions will still be available to Guild members.
- Locking a territory at 3 stars provides guilds a clearer picture of effective contributions vs general engagement. It does so by limiting a player’s ability to climb stat leaderboards after a territory is already completed.
- We made the call not to let officers lock at one, two stars. We feel the coordination to lock/unlock Territories at specific times drives Guild Officers time commitment up significantly.
- Dedicating Guild member deployments solely to officers would again drive up time commitment of officers exponentially. Territory battles is intended to reward the efforts of all Guild members and we’ll continue looking for ways to reward and enhance guild wide efforts.
- The Focus and Prohibit tools will also work on Deployment
I am still good to go with all of this! How many posts have been going on about the current state of TB. Locking out when it's not necessary any more will save players time.
Warnings and the list still give the individual players their free will to do as they wish. The focus and deployment is all I think is needed to show decent, yet busy, players where we need them.
I also don't want to manage my players - just guide them. This is easy and clean.
Also, considering the other side - an officer locks something but is then too busy to get back on - he just gnarly kittened that phase on you.
Trust me, I have issues with some of what CG does... 25.5 months for MT.... but this is a great start to some of the QoL items we've asked for.
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