Forum Discussion
8 years ago
"GhostTruckin;c-1328301" wrote:
@CG_Kozispoon , it's really sad that the devs can not see how instituting a mandatory lock on a three star phase is counter productive to guild members looking to build and develop their squads. There is no justifiable reason to make a lock mandatory on three star phases. If anything, this will simply discourage players from trying because unless it is later phases, they can't do anything other then possibly deploy in a platoon, and of course, they still can play the bonus missions, yet they can't run combat missions. How exactly does this promote and encourage a team work matters atmosphere in the guild, how does this cause players to strive to improve across the board when they will be unable to even try combat mission in several phases? Overlooking the senseless mandatory lock, the rest of the proposed ideas have merit, however, that is all overshadowed by the ABSOLUTE SENSELESS MANDATORY LOCK AT THREE STARS.
You want to do more of the same exact waves of empire enemies then you have to? I mean, clearly you do, but I can't imagine why.
Plus - now there's, like, a timer. If people know they won't get stats because they're too slow, it'll encourage people to be more upfront.
I was a big proponent of phases being 24 hours - it was new, it looked like it required a lot more then it actually does. Now that it's pretty established that TB is a numbers game and the tools will help get peoples numbers where they need to be, I can see this as a method to now push TB closer to the 12 hour intervals initially proposed - but in a semi-natural way.
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