8 years ago
Territory Battles - Locked Territories
Overall as an officer I really like the new features added to make tracking and coordinating TBs a lot easier. In theory the idea of being locked out a territory once it is at 3* is great however it presents one major flaw.
Previously through using a counter method for deployment we were able to track in discord everyone that had deployed. The update made this even better as we could go into the leaderboards and see for definite however the problem is once we hit max stars we get locked out of TB completely.
So now it is impossible to determine which players were simply waiting around until later to deploy versus players that are inactive during the phase and don't deploy.
The reason this is a problem is because when tracking contributions it is important to look at all phases and not just a phase we needed a deployment and missed it. 1 player may continously never deploy but because of being locked out we would never pick up on this until it cost us a star.
Would be good if officers had the ability to remove the locked territories once all stars are achieved or if this automatically happened at that point.
Other reasons this could be considered a problem other than data tracking:
-Players not getting a chance to complete all combat missions after max stars are achieved leaving them unprepared for next time.
-Can't confirm but will players now be locked out of the special mission as soon as that hits 3* leaving the guild with fewer rewards?
I do believe this "lock out" feature is working as intended which is why I have posted within the feeback section and not created a bug report I just feel it was overlooked.
Would appreciate any message back about this issue and if this will changed in the future.
Previously through using a counter method for deployment we were able to track in discord everyone that had deployed. The update made this even better as we could go into the leaderboards and see for definite however the problem is once we hit max stars we get locked out of TB completely.
So now it is impossible to determine which players were simply waiting around until later to deploy versus players that are inactive during the phase and don't deploy.
The reason this is a problem is because when tracking contributions it is important to look at all phases and not just a phase we needed a deployment and missed it. 1 player may continously never deploy but because of being locked out we would never pick up on this until it cost us a star.
Would be good if officers had the ability to remove the locked territories once all stars are achieved or if this automatically happened at that point.
Other reasons this could be considered a problem other than data tracking:
-Players not getting a chance to complete all combat missions after max stars are achieved leaving them unprepared for next time.
-Can't confirm but will players now be locked out of the special mission as soon as that hits 3* leaving the guild with fewer rewards?
I do believe this "lock out" feature is working as intended which is why I have posted within the feeback section and not created a bug report I just feel it was overlooked.
Would appreciate any message back about this issue and if this will changed in the future.