Forum Discussion

Pogo_Olorin's avatar
7 years ago

Territory Wars: Defensive squad difference clarification

Heya Territory Warriors,

Please know, there will NOT be any guild set for 6 defensive squads per player vs a 4 defensive squads per player match up.

It will always use one or the other for BOTH Guilds.

Spread the message... far and wide :)

Have a GREAT weekend!
  • There is a real possibility that our current TW neither team gets passed node 1. So much fun. CG you developing a new game and trying to kill the life cycle of this one? We've not gotten any answers.
  • Seems to me this update is about finding your guild's balance... Who says you have to fill every single slot? save what you need to push through the field, and set the rest for defense.
  • braskme's avatar
    braskme
    New Spectator
    92.5M from 45 players participating (out of 101M/50 total), 27 units per zone, matched against an opponent with total guild GP of 12M more than us. Set our defense, mounted a tiny offense with what was left in the first few hours, and took our 2nd place rewards. We were looking forward to a good TW to go for our 12th win, and this was pretty disappointing.
  • AGAIN you managed to screw an update.
    Keep going on the awful job there.

    We are 135M GP, how do you expect all our 50 members to have 6/7 meta teams to set up, AND still have toons left to attack something.
    We are past the point managing quality teams, we are now even considering having enough toons to fight. (6K+)
    We need to find 70 proper fleets and somehow manage to keep more 70 (or more) to take the fleet territories down. That's at least 140 fleets knowing there are only 4 fleet commanders available.

    It was clearly stated on your announcements that this defense numbers would only affect the highest GP tier. It's obviously not the case.

    Again, not a QOL at all. Horrible judgement from the devs.