Forum Discussion
8 years ago
"CG_Kozispoon;c-1346741" wrote:
The dominant strategy will be to set all CLS squads on defense
While putting your best squads on defense is one way to go, there are some shortcomings with that strategy to consider:
- Players attacking a squad can choose a squad that has a strategic advantage over the defensive squad (for example Night Sisters have proven to be strong against CLS squads)
- The attacking player has a clear strategic advantage over an AI controlled defensive squad
- A Guild earns the most banners by conquering a territory, so setting strong defenses is smart to mitigate the other Guild conquering your territories, however, if all your best squads are put on defense then your guild will be unlikely to defeat any of the opponent Territories. Given the advantage players have on offense, this is a risky strategy.
I don't think you guys realize how bad the AI is for a lot of characters, or maybe you do but you just don't care. Bad AI is going to pretty much determines who gets used on offense or defense. For example I could leave a Chaze or a zBarriss on some defensive squads and its worth it because a lot of their value comes from passive features AI can't screw up using, where as leaving a Hermit Yoda on defense isn't going to happen because the AI is so bad he sits there spamming his basic instead of using zeta'd Strength Flows From the Force. Or perhaps resistance...I've heard quite often how if you use them in arena they're great on offense and drop like a rock on defense. Think anyone is going to be dropping resistance squads on defense?
Even if we don't see a wall of CLS on defense, we probably won't see a lot of variety either.
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