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9 years ago
Mods before the nerf seemed okay. Gear still mattered because mods were percentage based. In fact gear mattered even more. A 600 health gear award is much higher when it is doubled to 1200. But regardless things would have evened out with time. The problem is that mods did not provide enough. They are just more for the sake of more. Now if you could increase damage but it meant lower speed or lower health then it would have been interesting. Trade offs would have made character changes interesting and fun.
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