Forum Discussion

dkreknumone's avatar
6 years ago

The case for new PVE content

IMO and in other peoples opinion PVE is stale, in some cases (ships) it's non existent. Now we all get the fact that current PVP modes (Arena, TW, GA ) are driving a lot of the sales and profit of this game. But we CANNOT forget this is a game and the fact that not everyone can or wants to be the PVP gods of the world.

There needs to be more things added for us folk who have invested in the wrong teams, inflated our rosters, or just stink at PVP. Yes we made mistakes but would still like to play this game without constantly seeing the "DEFEAT" tag on the screen. We cannot forget this is a GAME and being able to play the GAME is what keeps us all around.

So what are some of the issues involved in holding back PVE content.

1) Rewards : Let's face it we just had a guy post in the rancor sim thread that the reason they can't give us higher rewards (lol some extra salvage here and there) is because it would ruin the game economy. I would like to call shenanigans on that with all the new toons and factions gear is in the shortest supply ever. If that guy WAS right that means that literally no new PVE content can ever be released as ANY new rewards would ruin the game economy and I believe that's false. I still believe Mod salvage, certain challenge gear, credits, shard shop currency, ship mats and currency could all be added to new PVE content rewards without messing up CG's paywalls on Carbs, Stuns, Pit gear that everyone can never have enough of.

2) Spending : CG feels people are not spending on PVE content (at least that's what people feel as a general consensus) This could be resolved at least partially the way it has been done in the past with Faction based PVE content. Maybe it would target the newer players focusing on the new best toons but do not have certain factions that may spend in order to beat whatever that new content is to claim the rewards. Having or creating certain PVE events with a crystal refresh with a limiter could also encourage spending (PVE event like talzin or wicket) to unlock a character/ship or whatever where refreshing is massively encouraged in order to get that toon faster than people who are not refreshing etc. I do feel PVE content can be released that would not have to be a loss lead for the company.

3) Time Crunch : meh I still think there are a lot more people who want more content then people who do not. 3 star sim on events people do not want to play or have already beaten still gives people who want more PVE content the ability to play while the "no time" people can still be happy.


I think the trick is we would like to see a game mode that is strictly PVE that has some content behind it... maybe even a group guild PVE event something with strategy involved not just "attack/deploy" or something. No matter what we still NEED some ship PVE content..... YOU HAVE TO GIVE US A REASON to keep farming ships.....Ebon hawk....great...what exactly do we NEED him for since your current arena team is probably better without him...

Give us some faction based Ship PVE content pleaaaaaseee or anything having to do with ships....

Game has shifted massively to PVE content and if it makes money to keep the game alive I have no problem with that...but please, please consider the people who are not that top 100 of the arenas or top 20 of ship arena..... That's actually the majority of your game.....ship us some PVE content...we know you can do it....if you can come up with 30 page revan kits you can make anything.....

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