Forum Discussion
9 years ago
Here's an idea that has worked on other MMOs and can benefit both the company (EA/CG) and the player base (you): An Auction House and Delivery System!
It would actually work as a reverse Auction House (AH), where the seller competes with other sellers on a supply-and-demand basis.
Say for instance a seller may choose to sell a purple laptop IV for 100,000 credits or 100 crystals, but another seller decides to sell for 90,000 credits or 90 crystals, and another for 80,000/80 so when a buyer is in the market for the item he/she may start bidding as low as they'd like. Obviously whoever posted the lowest price sells until that item runs out. Scarcity of a certain item will determine the price of a certain item, this is simple economics.
The fee to place an item in AH will be 10,000 credits or 10 crystals per item or 80,000/80 for bulk items in increments of 10s. This benefits the company. If an item doesn't sell it is returned to the seller after 72 hours since the item was posted.
The Delivery System could also work to send items to your friends, though some may use this system to bypass the fee from the Auction House, but the fee for sending items will be something like 5,000 credits/5 crystals per transaction where you can only send up to 5 items in bulk per transaction. In order to keep control measures the fee for delivery system could go up X2 for second delivery and x3 for third delivery of the same item, so as to avoid contraband selling of items that should be selling on AH.
There are many more variations of how this could work, but it's a starting point.
It would actually work as a reverse Auction House (AH), where the seller competes with other sellers on a supply-and-demand basis.
Say for instance a seller may choose to sell a purple laptop IV for 100,000 credits or 100 crystals, but another seller decides to sell for 90,000 credits or 90 crystals, and another for 80,000/80 so when a buyer is in the market for the item he/she may start bidding as low as they'd like. Obviously whoever posted the lowest price sells until that item runs out. Scarcity of a certain item will determine the price of a certain item, this is simple economics.
The fee to place an item in AH will be 10,000 credits or 10 crystals per item or 80,000/80 for bulk items in increments of 10s. This benefits the company. If an item doesn't sell it is returned to the seller after 72 hours since the item was posted.
The Delivery System could also work to send items to your friends, though some may use this system to bypass the fee from the Auction House, but the fee for sending items will be something like 5,000 credits/5 crystals per transaction where you can only send up to 5 items in bulk per transaction. In order to keep control measures the fee for delivery system could go up X2 for second delivery and x3 for third delivery of the same item, so as to avoid contraband selling of items that should be selling on AH.
There are many more variations of how this could work, but it's a starting point.
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