Forum Discussion
9 years ago
"Baulder001;18111" wrote:
I logged into the game after the posted update I restarted GW. I immediately noticed that lower level and less "geared" teams out-perform my squad. I seem to miss and have my attacks being dodged more. The teams I face seem to do a lot more critical damage than mine as well.
I posted the following in the 'Bugs and Issues' page but think it reflects this general discussion:
Since the 3rd March update, I have noticed that some attacks that hit the target do not reduce the health bar. I first noticed this on the AGI Gear Challenge (Tier III - Normal)), when Savage Oppress was near the end of his health. The health bar just seems to freeze. I had five attacks in a row that hit the target (I saw the red negative figures each time) but didn't remove any health (including attacks from a lvl 70 6* JC and lvl 70 5* Dooku). It took a critical hit from Phasma to get it going again. This has happened in subsequent challenges against Savage.
Then, in the first round of GW, my lvl 70 team (including a 7* Sid, Lumi and Phasma) struggled to reduce the health of a lvl 55 team. Again, the enemy's health seemed to freeze. It seems to take critical hits to get the health bar reducing again. What should be a routine victory to get GW started turned into a real slog, where I was taking serious damage. It just seems inconsistent and wrong.
Anyone else noticing this?
Also, the revised GW match-up has made this subgame impossible. Yes, I may have a first team of lvl 70 characters (3x7*, 1x6* & 1x5*) but that doesn't mean that I can face 9-10 matches in a row against a full roster of 7* lvl 70 teams, particularly if cooldowns carries over and health increase is minimal. Echoing the points made many times on this forum, GW is not about strategy, it is about how many lvl 70 7* characters you have. As a F2P player, GW will be impossible for some time if this continues.
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