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Ichiraikou
5 years agoSeasoned Ace
"Yoda_the_fast;c-2158447" wrote:
Thanks for the feedback Ichiraiku. I guess I was trying to make him a critical damage powerhouse, but I guess I added to much of it. And the turn meter train is a nice balance. I making another kit soon too. Can you give me some character ideas?
No problem. I always like to help.
There is a lot you can do actually. You could look at the Tuskens. They are one of the few factions that can't even make a full team yet. A lot of the old Galactic Republic Jedi are in need of a rework. Or you could make IG-11 (from the mandalorian), we can definitely use another Light Side bounty hunter.
I myself have done a lot of rework and kit idea's over the years. Finding inspiration is always one of the hardest parts, but there are quite a few possibilities if you're looking for them. These are just a few at the top of my hat.
"Yoda_the_fast;c-2158459" wrote:
Also the zeta you proposed for me is the same addition to farmboy luke's zeta.
It is quite similar, but they are different. Luke gains Critical damage at the start of his turn, while this one gains it whenever he scores a critical hit. This means that Luke's is quite consistent with no way to really speed it up or slow it down other than making him go faster. But Inquisitor's stacks up every time he attacks, counters and double attacks included and all. But critical hit immunity and critical avoidance can slow his down or prevent it outright.
Also, luke's reset after every encounter while the one I suggested lasts the entire battle. I'll admit I didn't think of luke's during my suggestion, but they are different enough that it doesn't matter
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