9 years ago
The grand inquisitor
This guy is pretty much the only original character I think is any good in Star Wars rebels (buuut they killed him off...) so I hope that this game does him justice. I've come up with some ideas for what he could be like in game, let me know what you guys think.
The grand inquisitor: empire, inquisitor, dark side, support
Basic 1:
precise strike (single blade)
Deal physical damage to target enemy and expose them for two turns.If target enemy was already exposed, inflict healing immunity for 3 turns and remove 20% turn meter.
Basic 2:
Whirling blades (doubled bladed mode)
Deal physical damage to target enemy and inflict stagger for two turns. Additionally, if target enemy had any debuffs, daze them for 3 turns.
Special ability:
Change of tactics
Switch light saber modes, gaining 50% turn meter and advantage for one turn. If switching from precise strike to whirling blades, remove 30% turn meter from all enemies and gain expose for two turns. If switching from whirling blades to precise strike, expose 2 random enemies.
Leader ability:
Grand inquisitor of the galactic empire
Empire allies gain 30% critical chance and 15 speed. Inquisitors gain 30% critical damage when attacking jedi and have 30% counter chance, doubled against Jedi.
Zeta: 50% counter chance and guaranteed critical hit for inquisitors when attacking outside of their turn. Remove 10% turn meter from all enemies on a critical hit.
Unique ability:
Former temple guard
The grand inquisitor has 50% counter chance and has a 30% chance to expose each enemy at the start of his turn, doubled against Jedi. Additionally, the grand inquisitors attacks can't be countered by Jedi, and has 50% critical avoidance against Jedi.
Yeah, I know this might be a little bit OP, but if any rebels villain deserves to be good (besides thrawn of course) it should be this guy. I look forward to hearing your guys' ideas/comments/suggestions, thanks for stopping by.
The grand inquisitor: empire, inquisitor, dark side, support
Basic 1:
precise strike (single blade)
Deal physical damage to target enemy and expose them for two turns.If target enemy was already exposed, inflict healing immunity for 3 turns and remove 20% turn meter.
Basic 2:
Whirling blades (doubled bladed mode)
Deal physical damage to target enemy and inflict stagger for two turns. Additionally, if target enemy had any debuffs, daze them for 3 turns.
Special ability:
Change of tactics
Switch light saber modes, gaining 50% turn meter and advantage for one turn. If switching from precise strike to whirling blades, remove 30% turn meter from all enemies and gain expose for two turns. If switching from whirling blades to precise strike, expose 2 random enemies.
Leader ability:
Grand inquisitor of the galactic empire
Empire allies gain 30% critical chance and 15 speed. Inquisitors gain 30% critical damage when attacking jedi and have 30% counter chance, doubled against Jedi.
Zeta: 50% counter chance and guaranteed critical hit for inquisitors when attacking outside of their turn. Remove 10% turn meter from all enemies on a critical hit.
Unique ability:
Former temple guard
The grand inquisitor has 50% counter chance and has a 30% chance to expose each enemy at the start of his turn, doubled against Jedi. Additionally, the grand inquisitors attacks can't be countered by Jedi, and has 50% critical avoidance against Jedi.
Yeah, I know this might be a little bit OP, but if any rebels villain deserves to be good (besides thrawn of course) it should be this guy. I look forward to hearing your guys' ideas/comments/suggestions, thanks for stopping by.