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- BeWary10 years agoSeasoned Vanguard
"Lasserini;513071" wrote:
I ran Ani in Gw on auto - Didn't aoe at all on the 6games I watched. Probably needs some AI changes to be viable on defense."DarthJosh;513116" wrote:
Yes, kept him alive till last every time.
Look like a new bug then. I'll report it in the Ani MK2 bug thread I made: https://forums.galaxy-of-heroes.starwars.ea.com/discussion/50244/anakin-mk2-bugs
Thanks guys. "DarthJosh;512995" wrote:
Anyone else notice the A.I. bug with his aoe? Tested this in arena several times with a guild mate. He has JKA as lead, and A.I. does not uses his special attack at all, unless it is going for a kill. Think this may be a error/bug due to the previous special ability.
Thanks.
Yeah, it happens to other toons like Lando. Other issue is when opponent team has taunt up, so your squad never use AeO.
After alll the complaining about this, i can't believe devs still not fixed it!!
So anakin is good when u play with it, but when AI does, he's a meah toon.- @EscapeArtist51 too late :p 2 g10 anakins allready spotted.
"EscapeArtist51;513354" wrote:
"leef;513350" wrote:
@EscapeArtist51 too late :p 2 g10 anakins allready spotted.
Lol. Anakin's about to become a super popular toon, just like he should be. You got any plans to farm him lol? I might have to bring out count Doodoo sooner than expected.
I'm running him at lead 7* g11 with every last slot at 11 filled; all abilities omegad. He is now a decent toon, useable at a competitive level. He is not anything you should worry about or change your current lineup/strategy over though."EscapeArtist51;513395" wrote:
"Telaan;513364" wrote:
"EscapeArtist51;513354" wrote:
"leef;513350" wrote:
@EscapeArtist51 too late :p 2 g10 anakins allready spotted.
Lol. Anakin's about to become a super popular toon, just like he should be. You got any plans to farm him lol? I might have to bring out count Doodoo sooner than expected.
I'm running him at lead 7* g11 with every last slot at 11 filled; all abilities omegad. He is now a decent toon, useable at a competitive level. He is not anything you should worry about or change your current lineup/strategy over though.
Ah I see.. You liking the rework? His leader ability just sounds super powerful lol. I can imagine a ton of different syngeries. Anakin with a clone team looks very scary on paper. What lineup are you using with him?
I do like it. I think they did a good job of making him relevant without making him op. I think it's a very balanced pass. I've run him with Aayla, QGJ, fives/Phasma, and RG.- Love Ani)
https://youtu.be/8EIwvJJtr1o - Good on offense, but dodge is still meta for defense
- I have a completely maxed out and Omega'd Anakin. AMA.
So far I freaking LOVE him. It's such a nice change of pace from boring evasion leads and I'm actually holding fine in arena right now. Sitting in 3rd all day. If they fix his AI to use AoE, he's gonna be ridiculous on D.
His AoE hits HARD and crits often enough to not expose you as often as you might think. It also gives him synergy with Phasma for second turn AoE and guaranteed OU/no expose.
His debuffs now land somewhat reliably. So it makes for a fun game of "kill that guy or try to keep that guy from taunting?"
Some damage numbers I have seen:
Regularly crits for around 7k on his basic. 10k+ with his passive buff.
Crits for 10k+ when called to assist by QGJ.
AoE hits hard. With passive up and OU it will crit an entire team for 10k+. I've seen an 11k crit on an enemy QGJ.
If a match is going south and Anakin is not being targeted, he can get multiple AoE attempts. I really...really...really like playing with him personally.
I also have a 39k power arena team now...Anakin bolsters that a lot with his 8220 power. Sometimes just having a scary looking team makes for good defense. "Traygus;513751" wrote:
I have a completely maxed out and Omega'd Anakin. AMA.
Did you noticed, his unique isnt omega'd since the update. It is on level seven and States 75% more damage.
I used five Omega mats on him before his rework, they are gone now"DomLon;513766" wrote:
"Traygus;513751" wrote:
I have a completely maxed out and Omega'd Anakin. AMA.
Did you noticed, his unique isnt omega'd since the update. It is on level seven and States 75% more damage.
I used five Omega mats on him before his rework, they are gone now
His unique is and was a level 72 unique that maxes out at level 7. You used purple mats to max it out. This is in line with many other characters who can upgrade a leader or unique ability rank at 72 like Phasma and Fives. The last rank only added 10% turn meter gain to make it 100% turn meter on ally death, up from 90%.
I know this for an absolute fact because a lot of people were miffed about it being an increase in TM gain instead of more damage...because 90% turn meter is pretty much a free turn already because you are almost always going to have more than 10% turn meter when an ally is taking damage.
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