The Mandalorian Light Player made Touch Up.
Last one for the day. I will say this would help this character out for sure. He does need a bit more Durability. However I feel all the Mando's should benefit from a level of Beskar Armor at certain levels. In addition update Beskar Armor to stay until end of the battle instead of end of the Encounters. Here is how I lightly touched up Mando and with a Unique Omicron to work in GAC. Plus a unique way Beskar Armor and Bounty Hunter's Resolve works with him. Cause of him at the end of fighting the Mud Horn(would be cool to see the Mud Horn and other Geonosis arena beasts added to collect) he lost his older armor. Here is how I would fix this. Plus adding more Mando synergy would help out too. IDK why this never was added other than the Typical CG wanting to control teams. These changes would be fun to see.
Swift Shot:
Deal Physical damage to target enemy and gain Critical Chance Up for 2 turns. On a critical hit, grant another random Bounty Hunter or Mandalorian ally Critical Chance Up for 2 turns who does not already have it.
Transpierce:
Deal Physical damage to target enemy and call another target Bounty Hunter or Light Side Mandalorian ally to assist. Then the Mandalorian and the assisting ally gain Critical Damage Up for 2 turns.
Asset Acquisition:
All Scoundrel and Light Side Mandalorian allies have +20 Speed, +35% Tenacity, and +30% Critical Chance. If Cara Dune, IG-11, Kuiil, or any form of Grogu are an ally, they also can contribute to the contract, and All Grogu allies gain the Scoundrel Tag.
At the start of the encounter if The Mandalorian has no active allies, he gains +50% Offense, Defense, Health, Protection, Tenacity, and Counter Chance, and he only needs 10 Critical Hits to activate his Contract.
When the Mandalorian is in the Leader slot, and not the Ally slot, the following Contract is active:
Contract: While buffed, score critical hits against enemies 20 times. (Only Bounty Hunter abilities can contribute to this Contract)
Reward: For the rest of the battle, all Bounty Hunter allies have their Payouts activated and gain the following: while a Bounty Hunter ally is attacking, they have +20% Offense and Health Steal for each buffed ally.
Disciplined Bounty Hunter:(GAC Omicron)
Each time the Mandalorian scores a critical hit, he gains 30% Turn Meter and other Bounty Hunter and Light Side Mandalorians allies gain half that amount. At the start of encounter, the Mandalorian has Bounty Hunter's Resolve until he is defeated, in addition The Mandalorian gains 1 Stack of Beskar Armor(Max 1 stack, unless The Armorer is an active ally) whenever he gains Bounty Hunter's Resolve.
While in Grand Arenas: Light Side Mandalorian allies are Immune to Daze and gain 25% Offense, Defense, Protection, and Tenacity. Once The Mandalorian gains 20 or more stacks of Ancestral Resolve his contract is active. If an enemy is immune to Instant Defeat, he instead deals damage and Inflicts Armor Shred until end of battle.
Beskar Armor - Beneficial effects build based on the cumulative number of stacks:
1 Stack: +50% Defense and +15% Max Health
2 Stacks: Recover 30% Protection at the end of turn
3 Stacks: +100% Counter chance and can't be critically hit
Yes he has a chance to solo some teams, but even adding those stats he probably won't solo any GL teams or broken teams but Early mid game players may be able to use him as a soloing option kind of like Fennic Shand. Nothing like Wampa or now Rota the Hutt. Also he can regain his 1 stack of Beskar Armor if say like Jango is in the lead and grants Bounty Hunters Resolve back if he is defeated. This shows how his armor in the show was damaged and needed to be repaired. And making it a max stack of one gives him a bit more durability until he hits contract. Plus giving him a Omi for GAC would be cool to see to help LS Mandos. Plus having a requirment to get his contract through Bo Katan Mandalore would be cool to see as well.