"Warp3dM1nd;c-1620683" wrote:
"r2steve2;c-1620328" wrote:
If one of the goals here is to make mods simpler, then I have 2 suggestions:
1) Don't have both flat and % mods for things like defense. It is impossible to know what a +10 defense substat does. It doesn't add 10 to anything. And we really don't need both flat and % on most stats. I know some other games do this, but in those games it is very clear what +1% or +10 mean. In this game it is gibberish as often as not.
2) Make the % substats like defense actually add the stated % to the stat in question. Again, look at defense - a 1% defense mod does not increase your armor by either 1% of it's base value, nor 1% of it's current value. And it is impossible for most of us to understand how it impacts other stats like resistance. Some folks on Reddit figured out the formula, and it is ridiculously non-intuitive.
Fundamentally you have a hard-to-understand mod system because you have stats like offense and defense that impact multiple stats on your character sheet. Until you fix that, the rest look like nice changes, but they aren't really addressing the problem.
"CoolAndFresh;c-1616829" wrote:
1000x this
1,000,000 X this.
While were on it can we discuss how completely the defense stat is. It does absolutely nothing at least as far as I can see. I don't know if it is a bug or the programming but you guys need to go back to the drawing board. Given the choice between protection, health, or defense. Protection amd health wins out all time. Im betting you could five a toon all defense mods and it will take the same amount of damage as if those mods weren't even there.
This seperate energy and mod salvage is another money grab guaranteed. Definitely with the energy and while it remains to be seen im betting the salavage for slicing will be the same. The money train has left the station. Now I have to buy not just cantima and regular but now I have to buy mod energy as well which I bet will be at least a 100 gems if not 200.
Hide behind the making it easier for new players all you want but it is thinly vieled attempt to squeeze yet more money from the cow. I have seem these patterns in other games and it usually starts at the star of the end cycle of a game. Once they reached the point where they have lost countless players then and only then we will see changes that actually benefit the dolphins, minnows and f2p.
It happened in Clash amd now they have made changes across the board to help the lower and middle players. This only happened once the game dropped out of the top 10 grossing and continued dropping way down the list. Even the whale and regular addicts will eventually uninstall amd walk away. I can't count how many dead bases I farm in clash when they use to be few amd far between and this is in the highest leagues where players are most active.
The power creep, failure to address worthless toons that have been around 2 years (Mace Windu one the most notable toons in SW" and are still garbage. Meanwhile they keep rolling out ever powerful marquee toons hoping to keep the milk running a bit longer. Wake up CG all you are to EA is a cash cow once that money starts to dry up they wont blame themselves but you even tho they are behind most of this. I sure they have several "reps" spies in your house to "help" over see.
This game has enetered its end cycle and while it does have a dedicated base and may take longer then smaller games it will happen. If you want am example look at what EA did when they bought out Plants vs Zombies and changed it over to complete p2w. It went from one of the top games to dying within a years time.
The only way this train stops and this game continues to survive is to stop the power creep for now. Rework all the useless toons like you did with others even if they aren't p2w. Actually communicate with a selected part of the player base and not just whales or your YT puppets. All you have to do is send out a random invite in game to each group of players low, mid, and high which would be easy since you have the data right at your fingerprints and ask them about QoL needed.
This would go a tremendous ways to replacing the mistrust the community has for you atm. I dont agree with all of it because I know EA backs you and I know just how EA runs like a dictatorship. Its not bad luck they are always voted the worst game developer every year. That is why after this game I will no longer buy any game that has EA anywhere on it or allow my child to either. They won't change until their pocketbooks change then maybe people like CG can make games like they envisioned not by EA monetization vision.
Defense does work. It mitigates the damage.
Issues come in with low defense charaters being hit by high defense penetration characters.
Let's look at Darth traya her defense (armor/resistance) is 252/225 in modded
Lets look at the current favorite attack Nest with armor penetration of 329
So nest attacking an unmodded traya is like tray has no defense
SiT has defense of 328/238..but he also has unique that basically doubles his armor so being attacked by that Same nest he has 327 armor which is 33.97% damage mitigation
So nest attacking SiT will do 33.97% less damage than nest attacking traya. (again no mods)
All about defense (armor/resistance)
https://forums.galaxy-of-heroes.starwars.ea.com/discussion/67830/defense-armor-calculator#latest