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MKIceman
4 years agoRising Newcomer
I don't believe it does. If the devs truly want to encourage and reward guild cooperation rather than foster competition and 'friction' (as Doja Fett called it), then they would do something like this for raids:
- similar to TB, everyone who participates receives the same total rewards that the entire guild achieved
- this means that raid fights should not have a theoretical cap (or the cap is determined by the raid tier), each person fights through all the phases (so everyone gets a chance to see it all), and the reward is determined by the sum total performance of everyone together
- you can still have a leaderboard to show who did the most damage, but don't assign rewards for that because that just means people will compete rather than cooperate
Just a quick idea on how to make it easier to cooperate rather than compete. Yes people can say "well your guild culture and rules should prevent competition if you don't want it", to which I say, why make it naturally harder to do the right thing. If we agree that guild events are meant for a guild to work together to accomplish, then the game should naturally reward that and punish the opposite.
- similar to TB, everyone who participates receives the same total rewards that the entire guild achieved
- this means that raid fights should not have a theoretical cap (or the cap is determined by the raid tier), each person fights through all the phases (so everyone gets a chance to see it all), and the reward is determined by the sum total performance of everyone together
- you can still have a leaderboard to show who did the most damage, but don't assign rewards for that because that just means people will compete rather than cooperate
Just a quick idea on how to make it easier to cooperate rather than compete. Yes people can say "well your guild culture and rules should prevent competition if you don't want it", to which I say, why make it naturally harder to do the right thing. If we agree that guild events are meant for a guild to work together to accomplish, then the game should naturally reward that and punish the opposite.
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