Forum Discussion
5 years ago
@CG_SBCrumb @CG_Doja_Fett @CG_TopHat
I'm aware and sensitive to the fact that the game economy can only permit so many new R8 material/salvage (Aeromagnifiers) through the new Pit Tier, but I would highly, highly recommend that CG reconsider the reward structure for the new raid tier. The discrepancy between the very top rewards and bottom rewards are far too stark, and misunderstand what's actually happening in competitive guilds and encourages even more perverse incentives for players to try and avoid bottom 25 rewards.(through guild hopping "mercing" and the like).
The current T8 Reward structure suggests that there's a great deal of discrepancy between the effort of the top and bottom performers in the raid. (11 for #1, 1 for 41-50). The reality is that this is rarely the case in competitive guilds. The discrepancy in terms of effort and damage in competitive groups, is marginal from top to bottom. (maybe distinguished by schedule and availability during a raid or ease of particular early phases, not effort).
What this means is that players of near equal effort will have vastly different rewards. You should consider that it's very possible that the difference between the number one player, and 41st player may only be hundreds of thousands or millions of damage. (without knowing the health pool of the new Rancor). This only contributes to vastly negative experience for thousands of players on a daily basis and potential internal conflict for guilds.
Consider this instead. Give everyone the same amount of relic amplifier material regardless of placement. (say 5?) Guild leaders want this - and most team players will want this. The risk of rewarding zero effort is negligible compared to the innumerable "feel-bad" experiences your proposed reward structure will create. Competitive guilds will appreciate that all members can progress at a similar if not identical pace if the guild works together and I imagine R8 will be an important element of progress for competitive, TW oriented guilds.
You can still have tiers of rewards, but tie this guild tokens, credits, other amplifier material or gear salvage. There are endless ways to spend these resources in game and quite literally every player needs them. This alone will drive players to vie for the top spot and create a positive incentive for top performers while avoiding the very worst experiences for those who will inevitably have to be at the bottom regardless of how well they do. (even if they have an identical "score" to the top place finisher).
Again, please reconsider the current structure of rewards for the new tier so that the guild can succeed together, while avoiding incredibly and inevitable negative experiences for players, and potentially reinforcing or creating new perverse incentives. I can assure you that with this current reward structure, every top guild will be discussing how they logistically have half the guild jump somewhere else and run two concurrent T8 Rancors so all players can finish Top 25. This is a nightmare for guild leaders, and can only create conflict.
All the best.
I'm aware and sensitive to the fact that the game economy can only permit so many new R8 material/salvage (Aeromagnifiers) through the new Pit Tier, but I would highly, highly recommend that CG reconsider the reward structure for the new raid tier. The discrepancy between the very top rewards and bottom rewards are far too stark, and misunderstand what's actually happening in competitive guilds and encourages even more perverse incentives for players to try and avoid bottom 25 rewards.(through guild hopping "mercing" and the like).
The current T8 Reward structure suggests that there's a great deal of discrepancy between the effort of the top and bottom performers in the raid. (11 for #1, 1 for 41-50). The reality is that this is rarely the case in competitive guilds. The discrepancy in terms of effort and damage in competitive groups, is marginal from top to bottom. (maybe distinguished by schedule and availability during a raid or ease of particular early phases, not effort).
What this means is that players of near equal effort will have vastly different rewards. You should consider that it's very possible that the difference between the number one player, and 41st player may only be hundreds of thousands or millions of damage. (without knowing the health pool of the new Rancor). This only contributes to vastly negative experience for thousands of players on a daily basis and potential internal conflict for guilds.
Consider this instead. Give everyone the same amount of relic amplifier material regardless of placement. (say 5?) Guild leaders want this - and most team players will want this. The risk of rewarding zero effort is negligible compared to the innumerable "feel-bad" experiences your proposed reward structure will create. Competitive guilds will appreciate that all members can progress at a similar if not identical pace if the guild works together and I imagine R8 will be an important element of progress for competitive, TW oriented guilds.
You can still have tiers of rewards, but tie this guild tokens, credits, other amplifier material or gear salvage. There are endless ways to spend these resources in game and quite literally every player needs them. This alone will drive players to vie for the top spot and create a positive incentive for top performers while avoiding the very worst experiences for those who will inevitably have to be at the bottom regardless of how well they do. (even if they have an identical "score" to the top place finisher).
Again, please reconsider the current structure of rewards for the new tier so that the guild can succeed together, while avoiding incredibly and inevitable negative experiences for players, and potentially reinforcing or creating new perverse incentives. I can assure you that with this current reward structure, every top guild will be discussing how they logistically have half the guild jump somewhere else and run two concurrent T8 Rancors so all players can finish Top 25. This is a nightmare for guild leaders, and can only create conflict.
All the best.
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