Forum Discussion
5 years ago
Been a while since I've been on the forums but man I had to come preach my disdain.
First of all, gatekeeping with a R5 requirement? Come on now. R1 requirement I could've dealt with but R5 is just stupid considering you need teams to synergize. You're preventing a MASSIVE portion of the player base from even attempting the content with this abhorrent requirement. I'm fine with it being difficult. But good god let us play it!
Second, I am shocked that a reward structure even more disparate between the tiers than HSTR was approved, let alone even considered! You want guilds to work together? What incentive do players at the bottom of the pack in the guild have to even participate when top 5 is going to get 10x the rewards they are? This exact rewards structure is what keeps widening the gap too. The rich get richer and the poor get poorer. I'm all for rewarding those who do more damage accordingly but this is just wrong. I've recommended before and I will again, rewards tiers should be damage based, not rank based. You want to encourage people to work together? Decouple their rewards from one another. Individual rewards shouldn't be subjective based on who is in your guild, they should be based on how much damage you can put up. I understand the software with this kind of reward structure is already in place so it's no extra lift to just recycle the code but it's just wrong. This is how you fuel toxic environments within guilds. So why not a damage structure for raids? This is how HSTR should be too. It's disgusting that I can put up 80-90 mil damage and still get garbage rewards for being outside the top 10.
Just more content for the whales to whale over and that the middle class will never truly get to enjoy, let alone attempt seriously.
*steps off soapbox*
First of all, gatekeeping with a R5 requirement? Come on now. R1 requirement I could've dealt with but R5 is just stupid considering you need teams to synergize. You're preventing a MASSIVE portion of the player base from even attempting the content with this abhorrent requirement. I'm fine with it being difficult. But good god let us play it!
Second, I am shocked that a reward structure even more disparate between the tiers than HSTR was approved, let alone even considered! You want guilds to work together? What incentive do players at the bottom of the pack in the guild have to even participate when top 5 is going to get 10x the rewards they are? This exact rewards structure is what keeps widening the gap too. The rich get richer and the poor get poorer. I'm all for rewarding those who do more damage accordingly but this is just wrong. I've recommended before and I will again, rewards tiers should be damage based, not rank based. You want to encourage people to work together? Decouple their rewards from one another. Individual rewards shouldn't be subjective based on who is in your guild, they should be based on how much damage you can put up. I understand the software with this kind of reward structure is already in place so it's no extra lift to just recycle the code but it's just wrong. This is how you fuel toxic environments within guilds. So why not a damage structure for raids? This is how HSTR should be too. It's disgusting that I can put up 80-90 mil damage and still get garbage rewards for being outside the top 10.
Just more content for the whales to whale over and that the middle class will never truly get to enjoy, let alone attempt seriously.
*steps off soapbox*
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