Forum Discussion
5 years ago
"Ravens1113;c-2202119" wrote:"DarkHelmet1138;c-2202088" wrote:
Ok here's my thoughts so far. I didn't read all 10 pages so if what I think was already addressed sorry.
1. The r5 relic gate sucks but I think people are overreacting about it. You aren't likely going to beat it with low gear characters anyway.
2. I do think that they went overboard making GLs not be good for this raid. I completely get nerfing the siphon so SLKR isn't as good (he already solos the sith raid) but if the other GLs are supposed to be equal at least one of them (maybe one of the new ones) should be really good. It also is a bit disappointing if you relic 15 characters for GLs and then the GLs are are specially nerfed.
3. The rewards structure could be flatter but it is flatter than hstr so, I think the complaining on that is overblown. It does drop quite a bit from 1st to 10th but stays at about half in the top 25. That is better than a full drop in the top 10 and 10 or 15 salvage in 11th. And it looks like you have a chance at full crafts at every rank.
4. I do have a question on one of the mechanics. The stacking offense and speed that the boss gets for each 20% damage. Is that for 20% damage in one run or if it has taken 20% damage total? Basically, if I go in for my run and my guild has knocked it down to 75% health, will it have stacked offense and health or does that only happen if I hit 20% damage in one run. @Kyno @CG_Doja_Fett If you could clarify this it would be great.
1.) You aren’t likely to beat it with R7 either. The issue that you’re missing is also that the gear pool for reward boxes do not even come close to demanding R5 minimum just to go in and get whipped around like a rag doll.
2.) Bingo. Like always they overtuned the difficulty. It’s like lightside geo TB all over again.
3.) Saying a **** is cleaner than a different **** doesn’t make it any less of one. The reward pool for gear is garbage. The best gear in there is a full craft of old 12 gear. This is supposed to be endgame content yet this doesn’t even offer end game gear? No g12+? No relic materials? None of that?? Don’t even get me started about HAAT gear being included as well as gear that G6/g7 toons need...The fact that the ratio between ends of the ranking system is 11:1 for the new R8 material is also ridiculous.
4.) From what I’ve seen it stays. The damage boost is based on their current % of health so if someone goes in and they clear 20% of the health off, it’s now permanently more, which is ridiculous. Not to mention also preventing counters, healing, max protection gain, no TM reduction, 3x moves per turn with splash damage to a random toon....the list just goes on and on.
1. I'm not sure how you're mad about r5 being required and that below r5 toons would get destroyed. Like I said, I'm not a fan of the gear gate. But it isn't that big of a deal. It keeps me from sending my whole roster in to get .1% at a time but that is pretty tedious anyway. As far as it being difficult, from what I've seen R5 toons can get a couple percent before they die and that is in line with what it needs to be if 50 members are attacking.
3. A key thing to remember is they said flatter, not flat. The pretty decent rewards go down into the top 25 rather than the top 10 which is flatter. The 41-50 rewards flat out suck but I don't see that as a big problem. In the situation that some mentioned where everyone does roughly equal damage, then those spots shouldn't be the same people every time. In the situation where it is the same people every time, they are either in a guild that is pulling them along or refusing to put effort in. Either way, they aren't earning the top rewards.
4. I'm hoping for clarity from the debs on that one. Our guild used the 24hr join phase so we could plan a bit. How this mechanic actually works will make a difference.
I think it is intended to make getting more than 20% of a phase in a run nearly impossible. But if that's the case, it should reset after the run is over. If it does then it seems fine.
If it doesn't, then that creates an advantage for those hitting the early part of the phase and we likely need to send 10 10% teams or 20 5% teams in simultaneously.
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