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8 years ago
"dimi4a;c-1475513" wrote:"Bulldog1205;c-1475477" wrote:"dimi4a;c-1475199" wrote:
It should be 60%(Potency) vs 40%(Tenacity) and not the 50% vs 50% stalemate, because a lot of the characters' mechanics are based on inflicting debuffs as opposed to a very few based on resisting debuffs!
Maybe I’m misunderstanding you, but are you suggesting potency be weighted higher? That’s mind boggling to me, because it’s already so powerful that 95% of the time it’s maxed out and adding more is useless. That would be like recommending speed play more of a factor.
I mean it should remain as it is now with no changes to Tenacity, because otherwise it will break the mechanics of so many toons that rely on inflicting debuffs!
But it wouldn’t. It would just mean that if you go up against a team than chose to mod for tenacity you would need to mod for potency to compensate for that.
Why should a character that chooses to ignore potency be able to inflict debuffs reliably? Might as well just get rid of the stats entirely if that’s what people want.
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