Forum Discussion

Yarrg22's avatar
7 years ago

Things I think need to be addressed.

- Arena and ship arena are essential to growing and gearing your roster. Having a fixed, unchangeable ~2 hour block of required play to keep up just doesn't work if a real world schedule conflict arises. This needs some kind of method for the player to adjust it, even if a limited number of times or at a crystal cost.

- The f2p vs p2p gap has widened substantially over the 2 years of the game's existence. When JTR took over the top of most arenas, it really put the gap front and center. Unless you had stored up about 8k of crystals for buying her shards plus another 6k for extra refreshes during double drops (possible, but would take months of saving without spending on anything else), you didn't get her f2p. People who bought all those extra refreshes and farmed to the max every single day came up about 100 shards short. There are counter teams, but they drop like a rock on defense. Also, all of the new content focuses on having a wide range and quantity of highly geared toons, rather than careful and strategic resource allocation.

This game went from a minor time and resource commitment to a major one. There is now a required investment of about 3 hours a day to play at the high ends of the game, combined with an investment at least $20 / month just to keep pace with shards and gear (with some choosing to add a 0 to the end of that number). These both seem high for a mobile game...they are a closer match for a MMORPG.

Yarrg