Forum Discussion
8 years ago
"NightfallsCurse;954434" wrote:
Better for newer players? Good. More players coming to the game means there's more life for this game ahead. While you say it's better for newer players, I say it could be better still!
Instead of tiering the events "level 20, level 40, level 60, level 80" etc, why not just put out a difficulty tier tailored for a person's level, something like GW? I mean, I'm level 85 and I can simply auto battle through all of these events without even paying attention (sometimes the last tier is tough, though!) so in a sense, I may as well just log in and see "Hey, here's a free character, enjoy." instead of jumping through would could basically be called hoops.
If the tiered system was a scaling difficulty based on your level, it would be a more engaging experience and allow everyone, regardless of level, to achieve unlocking as many shards for a character as possible. Just because most of us are 85th level and been playing a little longer doesn't really mean we're entitled to a handful of extra shards that lower level players do not get, does it? I mean, isn't that needlessly unfair?
To some extent I think you are right and everything makes sense. I think thought that longer time players getting marginally more shards is not needlessly unfair, I think it is a way of rewarding loyalty to the game but I guess opinions may differ on this.
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