Forum Discussion
9 years ago
"Relish_Yoda;23833" wrote:
To Nonemo, I'd say that unless they increase the star cap (which I think its unlikely), the shards are pretty useless. At least with the conversion idea, there is a chance to extract some value out of them. In other words: "you played for new shards and lost (i.e. got old ones). You can either sit on those useless shards or, for a very small fee in crystals when compared to the cost of getting the shards, you can extract some use out of them". I think that's a good trade for all around.
/.../
Let's say that you bought a pack of chromiums and got 10 shards of an elite, chromium-only character. However, you (a) have no desire to collect that character and (b) are not willing to draw dozens of additional chromiums to get that character to a competitive level, anyways. Those 10 shards on that random (if rare) character are pretty useless to you. I'd pay a few (more) crystals to convert those shards to ones that belong to a character that I actually am interested in. Even if that perceived trade was not very attractive. (i.e. 10 shards of the character I don't want for 5 of the character that I am interested in...) The exchange ratio can be set on a character per character level.
Well... There's a little problem with this scenario, even though I welcome any ideas. And that problem is that GC would end up discouraging the big spenders from buying more Chromium packs. As you get more and more 7* characters, more and more of the shards you pull will have to be converted to be useful at all. If that conversion rate is poor, it would essentially mean that GC was penalizing big paying players.
And that's bad for business I think.
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