9 years ago
Thoughts on Thermal Detonators?
I don't see the point of detonators (at least not right now) because of the Arena battles lasting a couple turns. Speed for some characters are two high so some characters die too quickly, detonators can be resisted and some abilities can remove debuffs.
What should be done with detonators?
- Should they land 100 % of the time because if they don't land then it's basically a waste of a turn.
- Should damage be added to the attack so this way if the Detonator doesn't land, there is at least some damage inflicted.
- Should the Detonators explode the immediate turn for the inflicted character?
- Should the Detonators have a 0 cool down to have the user decide which ability to use?
- Should detonators be removed completely?
What are your thoughts? Are thermal detonators underrated?
What should be done with detonators?
- Should they land 100 % of the time because if they don't land then it's basically a waste of a turn.
- Should damage be added to the attack so this way if the Detonator doesn't land, there is at least some damage inflicted.
- Should the Detonators explode the immediate turn for the inflicted character?
- Should the Detonators have a 0 cool down to have the user decide which ability to use?
- Should detonators be removed completely?
What are your thoughts? Are thermal detonators underrated?